Uusimmat viitteet

  • DESIGNING A TABLETOP ROLE-PLAYING GAME 

    Virtanen, Miikka (Kaakkois-Suomen ammattikorkeakoulu, 2018)
    The creation of a tabletop role-playing game is a relatively understudied subject in the realm of game design. The objective of this thesis was to create an understanding for the reader of the process for creating a ...
  • Modern approach to hard-surface modeling for games 

    Kochetov, Kirill (Kaakkois-Suomen ammattikorkeakoulu, 2018)
    The modern game development cycle requires high standards for art and technical solutions but has limited time resources for iterations and error corrections. Artists are using new approaches to the typical tasks to optimize ...
  • Female game characters of the future 

    Sirparanta, Niina (Kaakkois-Suomen ammattikorkeakoulu, 2018)
    The objective of the thesis was to study the characteristics and values that relatable female game characters possess. The thesis begins with the introduction of characters in general, female characters in the past and ...
  • Creation of Concept art for a horror game 

    Kunttu, Sanja (Kaakkois-Suomen ammattikorkeakoulu, 2018)
    The topic of this thesis is how to create concept art for a horror game. Additional questions are what makes a person scared and why, and how these elements are used in horror games. The creation process consists of ...
  • Pre-production of a game's opening cinematic: Company of the Golden Rose 

    Simanainen, Olli (Kaakkois-Suomen ammattikorkeakoulu, 2018)
    The thesis aimed to answer questions concerning cinematic creation for modern games, covering the topics of storytelling, character development, visual presentation and player immersion. The thesis covered the theoretical ...
  • Visual Storytelling of a 3D Environment 

    Haanpää, Emilia (Kaakkois-Suomen ammattikorkeakoulu, 2018)
    There is a common expression of “A picture is worth a thousand words”. A visual storytelling can be seen in all type of medias, most noticeably in two-dimensional ones, but can and should be also implemented to three-dimensional ...
  • Player immersion in video game : Designing an immersive game project 

    Tanskanen, Selja (Kaakkois-Suomen ammattikorkeakoulu, 2018)
    This thesis researched player immersion in video games. Due to the vastness of the previous research of player immersion, the topic of the thesis was narrowed the to consider a more specific aspects of player immersion. ...
  • CONCEPT ART CREATION METHODOLOGIES : Visual Development of “Rock Boy” 

    Rässa, Julia (Kaakkois-Suomen ammattikorkeakoulu, 2018)
    Concept art is often mistakenly referred to as art that is created using the same principles as when creating 2D art assets or illustrations, despite concept art at its core being based in design. The objective of this ...
  • Photorealistic Texturing for Modern Video Games 

    Lappa, Damien (Kaakkois-Suomen ammattikorkeakoulu, 2017)
    Simulating realism has become a standard for many games in the industry. While real-time rendering requires considerable rendering resources, texturing defines the physical parameters of the surfaces with a lower computer ...
  • Macromanagement in RTS games : Emphasizing strategy over tactics 

    Riskas, Georgios (Kaakkois-Suomen ammattikorkeakoulu, 2017)
    Strategy games have been introduced to the public in many different forms and video game is no exception. Real-time strategy (RTS) has been amongst the most popular strategy subgenres. It has gone through many changes and ...