Uusimmat viitteet

  • Photorealistic Texturing for Modern Video Games 

    Lappa, Damien (Kaakkois-Suomen ammattikorkeakoulu, 2017)
    Simulating realism has become a standard for many games in the industry. While real-time rendering requires considerable rendering resources, texturing defines the physical parameters of the surfaces with a lower computer ...
  • Macromanagement in RTS games : Emphasizing strategy over tactics 

    Riskas, Georgios (Kaakkois-Suomen ammattikorkeakoulu, 2017)
    Strategy games have been introduced to the public in many different forms and video game is no exception. Real-time strategy (RTS) has been amongst the most popular strategy subgenres. It has gone through many changes and ...