Using Google Ventures Design Sprint Framework for Software Product Development in Startups
Poliakova, Viktoriia (2017)
Poliakova, Viktoriia
Jyväskylän ammattikorkeakoulu
2017
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2017121922067
https://urn.fi/URN:NBN:fi:amk-2017121922067
Tiivistelmä
In the fast-paced environment of the startup world, companies are always trying to discover and execute the most efficient and effective ways of solving problems, developing new products and working in teams. Some frameworks that address this issue have been
developed during the recent years, and they are actively used in various organizations.
The general aim of this study was to evaluate the effectiveness of such framework, Google Ventures Design Sprint, in a hardware startup called Robo Wunderkind. The objectives were to execute the Design Sprint in practice by developing a concept of a software product, analyze the results of the Design Sprint and evaluate its appropriateness for the company and its products.
The theory and knowledge base part of this study presents the general concepts of software development and its frameworks, design thinking and Design Sprint. This part further justifies the connection between these frameworks and their application in this research.
Action research was used as the research approach for this study, as it was similar to the cyclical nature of the Design Sprint framework and allowed deep reflection on the research process. The research consisted of five cycles that contained one action and one reflection process each.
As the result of this study, a concept of a software platform was created, the key challenges for its further development have been identified, and the appropriateness of the Design Sprint framework was assessed using action research.
The research findings can be utilized by researchers from different backgrounds in order to further study the Design Sprint framework and its application in various settings and fields.
developed during the recent years, and they are actively used in various organizations.
The general aim of this study was to evaluate the effectiveness of such framework, Google Ventures Design Sprint, in a hardware startup called Robo Wunderkind. The objectives were to execute the Design Sprint in practice by developing a concept of a software product, analyze the results of the Design Sprint and evaluate its appropriateness for the company and its products.
The theory and knowledge base part of this study presents the general concepts of software development and its frameworks, design thinking and Design Sprint. This part further justifies the connection between these frameworks and their application in this research.
Action research was used as the research approach for this study, as it was similar to the cyclical nature of the Design Sprint framework and allowed deep reflection on the research process. The research consisted of five cycles that contained one action and one reflection process each.
As the result of this study, a concept of a software platform was created, the key challenges for its further development have been identified, and the appropriateness of the Design Sprint framework was assessed using action research.
The research findings can be utilized by researchers from different backgrounds in order to further study the Design Sprint framework and its application in various settings and fields.