Motion capture for live performance : case study of CGI Visualization
Frankton, Andrew (2018)
Frankton, Andrew
Tampereen ammattikorkeakoulu
2018
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201805229496
https://urn.fi/URN:NBN:fi:amk-201805229496
Tiivistelmä
Motion capture is a technology that is extensively used in the game and cinema industry but is less frequently used for live performance. This thesis considers its usage for live performance and identifies some issues that should be considered when implementing a motion capture system.
The thesis covers the history and usage of motion capture systems in the media industry. In addition, currently used technologies are described.
Details of the project where a motion capture system was built for an event in a sports arena are given in this thesis. This project combined optical motion capture with a media server to create animation effects. After the project was completed, the design considerations were collected and the success of the project was analyzed.
The thesis covers the history and usage of motion capture systems in the media industry. In addition, currently used technologies are described.
Details of the project where a motion capture system was built for an event in a sports arena are given in this thesis. This project combined optical motion capture with a media server to create animation effects. After the project was completed, the design considerations were collected and the success of the project was analyzed.