From a Game Jam Game to a Full Release
Hyvärinen, Pietu (2018)
Hyvärinen, Pietu
Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu)
2018
Creative Commons Attribution-NonCommercial-ShareAlike 1.0 Suomi
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018101115909
https://urn.fi/URN:NBN:fi:amk-2018101115909
Tiivistelmä
The goals of this thesis were to develop a new game based on a game developed at the Global Game Jam of 2018, describe how the development processes differ between these two games and examine how the final games are different. The game was developed using the Unity game engine.
In the design process, a method of looking through lenses was used to give more perspective on the design. The implementation process was conducted using good programming practices and in the polishing process, an extra layer of polish was applied. Finally, the game was published to Itch.io.
The new game was visually as well as gameplay, sound and code-wise superior to the game jam game, indicating that the development processes of the new game were more structured and thought-out. The main factors differentiating the development processes and the quality of these two games were, the time available for development, having more expertise and the possibility to use money for the assets of the new game.
In the design process, a method of looking through lenses was used to give more perspective on the design. The implementation process was conducted using good programming practices and in the polishing process, an extra layer of polish was applied. Finally, the game was published to Itch.io.
The new game was visually as well as gameplay, sound and code-wise superior to the game jam game, indicating that the development processes of the new game were more structured and thought-out. The main factors differentiating the development processes and the quality of these two games were, the time available for development, having more expertise and the possibility to use money for the assets of the new game.