Manipulating 3D Objects with Gaze and Hand Gestures
Koskenranta, Olli (2012)
Koskenranta, Olli
Oulun seudun ammattikorkeakoulu
2012
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2012060812214
https://urn.fi/URN:NBN:fi:amk-2012060812214
Tiivistelmä
Gesture-based interaction in consumer electronics is becoming more popular these days, for example, when playing games with Microsoft Kinect, PlayStation 3 Move and Nintendo Wii. The objective of this thesis was to find out how to use gaze and hand gestures for manipulating objects in a 3D space for the best user experience possible.
This thesis was made at the University of Oulu, Center for Internet Excellence and was a part of the research project “Chiru”. The goal was to research and produce user interface techniques for handling 3D objects, and create a user interface for testing and calibrating the gestures.
The physical tools used were a hand held accelerometer-gyroscope and a camera for the gaze tracking. The work was done on Linux-based Ubuntu 11.04 and the gestures were implemented on an open source 3D platform RealXtend.
The main result was a customizable UI made in JavaScript for testing the gestures and finding problems in their usability as well as solutions for improvement.
This thesis was made at the University of Oulu, Center for Internet Excellence and was a part of the research project “Chiru”. The goal was to research and produce user interface techniques for handling 3D objects, and create a user interface for testing and calibrating the gestures.
The physical tools used were a hand held accelerometer-gyroscope and a camera for the gaze tracking. The work was done on Linux-based Ubuntu 11.04 and the gestures were implemented on an open source 3D platform RealXtend.
The main result was a customizable UI made in JavaScript for testing the gestures and finding problems in their usability as well as solutions for improvement.