Optimizing the 3D Character Modeling Process for Game Development
Turppa, Markus; Kuismin, Henri (2013)
Turppa, Markus
Kuismin, Henri
Tampereen ammattikorkeakoulu
2013
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201305169075
https://urn.fi/URN:NBN:fi:amk-201305169075
Tiivistelmä
The purpose of this thesis is to discover optimal ways to create 3D character models for games and to define how to find the best methods to deal with various situations that might be related to 3D character modeling.
The methods used in the thesis were qualitative analysis of the sources and practical study of a related game character modeling project.
The main conclusions of the thesis are that the optimal working methods for game character modeling are tied to every aspect of game development all the way from the initial ideas to the final game. Our analysis suggested that in order to optimize the various stages of 3D character modeling for games, understanding the possibilities in techniques, methods and software as well as all of the other closely related aspects of game development are the key to finding the best ways to work. The project study supported the analysis by showing us practical examples on how the different phases of modeling influence each other as well as various other relevant steps in the development of a game.
The methods used in the thesis were qualitative analysis of the sources and practical study of a related game character modeling project.
The main conclusions of the thesis are that the optimal working methods for game character modeling are tied to every aspect of game development all the way from the initial ideas to the final game. Our analysis suggested that in order to optimize the various stages of 3D character modeling for games, understanding the possibilities in techniques, methods and software as well as all of the other closely related aspects of game development are the key to finding the best ways to work. The project study supported the analysis by showing us practical examples on how the different phases of modeling influence each other as well as various other relevant steps in the development of a game.