How to Share the Look and Feel of the Game Diamond Dash iOS : Making it Easier to Adapt to the Style of Diamond Dash iOS and Enhancing Communication within the Team with a Style Guide
Kiiski, Emma (2013)
Kiiski, Emma
Tampereen ammattikorkeakoulu
2013
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2013101416097
https://urn.fi/URN:NBN:fi:amk-2013101416097
Tiivistelmä
The objective of this thesis is to learn how the look, feel and work methods of a specific game, Diamond Dash iOS, could be shared with new and existing team members. The study and outcome was carried out as a project. The result of the thesis was a visual style guide for two devices: one for the iPad and the other for the iPhone. Their purpose was to make it easier for new team members to adapt to the look and feel of Diamond Dash iOS. The style guides were also meant to enhance communication within the team and share the know-how of the team that created a top-grossing mobile game.
The thesis describes the process of planning the style guides and the process of creating them. All style guide pages are explained in detail; what they include and why it is important to have the information like it is. This process can be similar to any other style guide creating process. The thesis explains what style guides are and what their purpose is in the games industry. Style guides are usually created by Art Leads. As an intern, the author of the thesis had a real challenge to overcome.
In the future there will be more devices and other platforms. New design decisions will be made as the game is developed further. The style guide will be outdated quite fast. It will still be a document that shares the knowledge about the current state of Diamond Dash and its development at that time. It will be useful when looking back to what Diamond Dash was. It is also a general guide with a good amount of details.
The thesis describes the process of planning the style guides and the process of creating them. All style guide pages are explained in detail; what they include and why it is important to have the information like it is. This process can be similar to any other style guide creating process. The thesis explains what style guides are and what their purpose is in the games industry. Style guides are usually created by Art Leads. As an intern, the author of the thesis had a real challenge to overcome.
In the future there will be more devices and other platforms. New design decisions will be made as the game is developed further. The style guide will be outdated quite fast. It will still be a document that shares the knowledge about the current state of Diamond Dash and its development at that time. It will be useful when looking back to what Diamond Dash was. It is also a general guide with a good amount of details.