Rogues of the Void : Design process of a space board game
Heino, Riku (2014)
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This thesis is about the design process of a space themed board game and board game design theory in general. The question is: do thematic games require some design sacrifices for the sake of gameplay and what are the ways of avoiding doing so. The purpose of this design project is to study these phenomena and prove if these problems are avoidable in general. Secondly, this thesis is meant to introduce board games and their functionalities to readers who are interested in board games and board game design.