Testing user experience in tablet game graphics
Härkönen, Heli (2015)
Härkönen, Heli
Tampereen ammattikorkeakoulu
2015
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2015060111639
https://urn.fi/URN:NBN:fi:amk-2015060111639
Tiivistelmä
As playing games has grown more popular than ever and the market is oversupplied by different games, it has become increasingly important to stand out in the competition. One way for game companies to do this is to concentrate on offering the players great usability and user experience. The purpose of the thesis is to find out how game graphic artists can enhance the user experience in games and increase the playability with their graphics.
One of the fastest growing fields of games is mobile games, especially for tablet devices. This thesis concentrates on gathering information about tablets, tablet users and specific graphics needs for tablet devices. On the basis of this information, graphics for a tablet game project, Crashnastics, were created.
To test the graphics of Crashnastics, user playtests were organised. The data were collected via analysing the play sessions and interviewing the test subjects. The interview questions were compiled from the perspective of a graphic designer to find out if the graphics met the goals they were set to meet. The main goal of the tests was to define if the graphics of the game were able to create a user experience they were designed for.
The playtest sessions with interviews proved out to be a good combination for finding the user experience problems and successes in the graphics. The data gathered in the tests confirmed the right choices and also brought forth problems in the graphics of the game and gave good guidelines for future development.
One of the fastest growing fields of games is mobile games, especially for tablet devices. This thesis concentrates on gathering information about tablets, tablet users and specific graphics needs for tablet devices. On the basis of this information, graphics for a tablet game project, Crashnastics, were created.
To test the graphics of Crashnastics, user playtests were organised. The data were collected via analysing the play sessions and interviewing the test subjects. The interview questions were compiled from the perspective of a graphic designer to find out if the graphics met the goals they were set to meet. The main goal of the tests was to define if the graphics of the game were able to create a user experience they were designed for.
The playtest sessions with interviews proved out to be a good combination for finding the user experience problems and successes in the graphics. The data gathered in the tests confirmed the right choices and also brought forth problems in the graphics of the game and gave good guidelines for future development.