Interactive game programming with Python (CodeSkulptor)
Ajayi, Richard Olugbenga (2014)
Ajayi, Richard Olugbenga
Turun ammattikorkeakoulu
2014
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2014111115442
https://urn.fi/URN:NBN:fi:amk-2014111115442
Tiivistelmä
Over the years, several types of gaming platforms have been created to encourage a more organised and friendly atmosphere for game lovers in various works of life, culture, and environment.
This thesis focuses on the concept of interactive programming using Python. It encourages the use of Python to create simple interactive games applications based on basic human concept and ideas.
CodeSkulptor is a browser-based IDE programming environment and uses the Python programming language. Originally designed by Scott Rixner of Rice University, CodeSkulptor is based upon CodeMirror and Skulpt.
The method of carrying out the thesis was first to study the CodeSkulptor environment and the various modules available for the Python language and then delve into the development process. A total of five example games were written for this thesis.
This thesis focuses on the concept of interactive programming using Python. It encourages the use of Python to create simple interactive games applications based on basic human concept and ideas.
CodeSkulptor is a browser-based IDE programming environment and uses the Python programming language. Originally designed by Scott Rixner of Rice University, CodeSkulptor is based upon CodeMirror and Skulpt.
The method of carrying out the thesis was first to study the CodeSkulptor environment and the various modules available for the Python language and then delve into the development process. A total of five example games were written for this thesis.