Theseus - Selaus asiasanan mukaan "virtual reality"
Viitteet 101-120 / 133
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The impact of computer‐mediated immediate feedback on developing oral presentation skills: An exploratory study in virtual reality
(Wiley, 2020)Feedback plays a central role in learning. Crucial to this is the nature and timing of the feedback. A number of studies have advocated for immediate feedback having the greater potential to influence learning outcomes. ... -
The Impact of Virtual Reality on Hotel Room Reservation : Investigating the Impact of VR on Hotel Booking as Perceived by the Young Generation
(2024)This thesis explores the impact of virtual reality (VR) on the hotel booking process. As virtual reality technology continues to develop and spread, hotels have begun to integrate VR experiences into their marketing and ... -
The Integration of BIM in Facility Management using AR/VR
(2021)Facility management (FM) is a crucial phase in the building lifecycle. Maintenance is an essential field in FM, but it is not traditionally considered in the design stages. The reason is partly that the facility managers ... -
The Parameters of Realistic Spatial Audio : An Experiment with Directivity and Immersion
(2019)Tämä työ käsittelee tilaäänen eli 3D-äänen ohjelmallista toteutusta nykypäivän pelimoottoreissa. Kilpailevia ohjelmistoratkaisuja on useita, mutta juurikaan ei ole tutkittu millä tekniikoilla ja parametreilla yleisesti ... -
Time synchronization of multiple biosignals using software interface
(2022)Tämän opinnäytetyön tarkoituksena on aikasynkronoida erilaisia biologisia mittalaitteita ohjelmistorajapinnan avulla. Tässä tapauksessa ohjelmistorajapinta on kirjoitettu C#:lla. Synkronoidut laitteet koostuvat ... -
UI & UX Design of a Virtual Reality Application for Participatory Urban Planning Processes
(2020)The thesis studies and follows the design process of a user interface concept that can be adapted into virtual reality. The thesis is part of the collaborative Augmented Urbans project, which aims to create solutions to ... -
Unity DOTS in production : DOTS pathfinding implementation in VR & AR
(2021)Unity’s Data-oriented technology stack (DOTS) is Unity’s approach to Data-oriented design in Unity. DOTS promises great performance gains compared to the current object-oriented Unity game development. DOTS is still in ... -
Usage of VR in progress-driven rehabilitation of CP patients
(2022)Tässä opinnäyte työssä suunniteltiin terapeuttien ja asiakkaiden käyttöön motivointityökalu, jolla seurataan ja arvioidaan asiakkaan kuntoutuksen kehitystä. Opinnäytetyön tavoitteena on kehittää virtuaalitodellisuus ... -
Use cases of extended reality in the construction industry
(2020)The thesis aims to give an overview about different use cases of Extended Reality in the construction field. With the latest hard- and software, there is a large space for pushing along the digitalisation. One objective ... -
Use of procedural audio in Unity
(2021)The objective of this study was to investigate procedural audio as a sound design tool in Unity. Procedural audio, which means real-time sound synthesis, is put into context with other sound design techniques and compared ... -
Using the iMotions biometric platform to compare biosensor data from two virtual reality serious games
(2022)Tämän opinnäytetyön tarkoituksena oli selvittää, millaisia biosensoreita VR-pelien analysointiin on tarjolla ja miten niistä saatua dataa voisi iMotions-alustan avulla hyödyntää VR-hyötypelien pelisessioiden analysoinnissa. ... -
Utilising virtual reality technology in tourism : case: South Karelia region
(2024)This thesis is a qualitative design-based case study, implemented in collaboration with destination management company goSaimaa, in South Karelia. The goal of the study was to create a plan of implementation that ... -
Utilization of VR-Technology in 3D-Modeling
(2022)As the Virtual Reality technology has taken massive steps, it became a relevant question whether the tech- nology had progressed to the point where it could be used to assist or replace traditionally used software, specifically ... -
Utilizing and Optimizing 3D Photogrammetry Assets for VR Experiences : Case: Pop-Up VR Museum on Meta Quest 2
(2023)Opinnäytetyön tavoite on analysoida fotogrammetristen mallien käyttöä mobiili-VR-kokemuksien 3D-grafiikan kehityksessä. Työn keskipiste on olennaisimmissa grafiikan optimoinneissa, joissa käytetään esimerkkitapauksena ... -
Utilizing the multiplayer mode and its benefits in a simulation intended for educational use
(2024)Adding a multiplayer mode to a video game is a powerful way to introduce new elements to it. Cooperation (Co op) can encourage players to achieve common goals and develop social skills, while competition can encourage ... -
Video Game Industry Market Analysis : Approaches that resulted in industry success and high demand
(2021)The focus of this thesis was to conduct a video game industry market research, and to clarify what made this sphere of entertainment business so successful. The main goal was to analyze methods, approaches and trends ... -
Virtuaalitodellisuuden vaikuttavuus kivunhoidossa
(2021)Teknologia kehittyy huimaa vauhtia ja digitalisaatio on tullut jäädäkseen. Väestön ikääntyessä ja resurssien muuttuessa on löydettävä uusia vaikuttavia, sekä kustannustehokkaita keinoja sote-palveluiden turvaamiseksi. ... -
Virtual and Augmented Reality in Construction Field
(2021)In this research, I would like to introduce one of the most exciting developments in technology and the way to develop in the field of construction by using Virtual Reality. At some points, the augmented reality takes place ... -
Virtual Reality Analysis : Development of a Virtual Reality Application with Unity 3D
(2019)The aim of this thesis was to bring bigger exposure to the latest computer science technology such as Virtual Reality. Computer technology has transformed this world into the digital world. Every day new ideas and technologies ... -
Virtual Reality and its use in surgical nursing training : a literature review into the effectiveness of Virtual Reality as a new practical educational method for training Registered Nurses in surgical nursing
(2021)The general purpose of this thesis was to review the literature available to Virtual Reality to ascertain if the technology has a possibility to augment or become a more effective way to train Registered Nurse students in ...


















