Theseus - Selaus asiasanan mukaan "digital games"
Viitteet 121-127 / 127
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Viability of business models in the gaming industry
(2022)Technological advancements and innovation lead to new methods in offering value to customers. The gaming industry applies innovative methods to already established ones, creating a pool of choices when providing a value ... -
Video Game Industry Market Analysis : Approaches that resulted in industry success and high demand
(2021)The focus of this thesis was to conduct a video game industry market research, and to clarify what made this sphere of entertainment business so successful. The main goal was to analyze methods, approaches and trends ... -
Visual clarity of game world maps
(2024)The background of the study was based on the challenge of the game project needs. A key aspect of the development process involved the design of the game world map, with the primary challenge being to incorporate all ... -
Visual Effects for Stilized Video Games
(2024)ABSTRACT This thesis focuses on the artistic aspects of real-time visual effects (VFX) creation. Throughout the exploration, the thesis employed a structured approach to articulate a comprehensive methodology for creating ... -
What Makes Video Games Engaging: deep dive into the design, mechanics and psychology of games.
(2023)The thesis aims to explore the key factors that drive player engagement in video games through a compre-hensive study of core mechanics successfully implemented in popular games. The gaming industry is a multibil-lion-dollar ... -
Why Esports Should Have a Place in the Olympics
(2023)After esports made an appearance as a demonstration sport in the Jakarta Asian Games, it has once again come into question whether esports can be a sport in the Olympics. Although in recent times, esports has seen a ... -
(Why) Girls don’t play videogames : experiences of Finnish female competitive Overwatch players
(2023)Overwatch on ensimmäisen persoonan ampumapeli, jonka on kehittänyt Activision Blizzard. Usein on väitetty, että pelaajayhteisö ja -ympäristö ovat myrkyllisiä ja naispelaajiin kohdistuu asiatonta kohtelua. Naispelaajien on ...






