Theseus - Selaus asiasanan mukaan "virtual reality"

    • Virtual Reality and Virtual Reality Sickness: Creation of a Virtual Reality Sickness Reduction Tool 

      Barclay, Graeme (2020)
      Virtual reality (VR) games are an increasingly popular entertainment media within the gaming industry.  However, virtual reality is hindered by the effects of virtual reality sickness (similar to motion sickness).  The ...
    • Virtual Reality as a Medium in Contemporary Art : Work process of the Captured In-Betwixt as a case study 

      Jazbec, Barbara (2020)
      I research the evolution of 360-degree videos, virtual reality (VR) and the new technology evolving in new media art in the contemporary art scene. I am interested in how immersive VR world is becoming comparable to the ...
    • Virtual Reality Development Using AI-Based Tools in Education 

      Sunder, Nithin (2024)
      This thesis investigates the use of Artificial Intelligence based tools in the development of Virtual Reality applications, with a specific focus on education. At a time when AI tools are evolving at a rapid pace, this ...
    • Virtual reality for educational purposes 

      Carbonell Gisbert, Rafael Jorge (2024)
      This document delves into the potential of virtual reality within the realm of learning, showcasing its application through the Textile Laboratory Simulator (CircutexVR). This simulator, developed for the CircuTex project, ...
    • Virtual reality in heritage preservation 

      Peter, Adamec (2020)
      Endangered natural and cultural sites are commonly visited by hundreds of thousands of visitors annually. Although, tourism does provide necessary funds to maintain heritage sites, these cultural and natural symbols are ...
    • Virtual Reality Multiplayer in Unreal Engine 5 with C++ 

      Pennanen, Roope (2022)
      Opinnäytetyön tavoitteena on antaa käyttäjille perusohjeet virtuaalitodellisuuteen Unreal Engine 5:ssa. Työssä tehdään virtuaalitodellisuusympäristö, jossa ainakin kaksi eri käyttäjää pystyy olemaan vuorovaikutuksessa ...
    • Virtual Reality Technology and Its Implementations at Oulu University of Applied Sciences : Construction of 3D Virtual Laboratory 

      Kumpuoja, Janne (2016)
      The aim of this thesis was to introduce the current technology that can be used in the virtual reality in education and research at Oulu University of Applied Sciences and explain the construction process of the 3D virtual ...
      Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad
    • Virtual reality-assisted competence recognition – supporting the employment of immigrants to the care industry 

      Lindgren, Eveliina; Anttila, Kaisa (2020)
      This thesis, conducted as a part of a larger research and development project, VR Fast Track, examines how virtual reality (VR)-assisted competence recognition could support the employment of immigrants to vocational jobs. ...
    • Virtual Training in the Workplace 

      Tuomi, Matias (2022)
      The adaptation of virtual training has steadily grown since the start of the century and saw a rapid spike in usage following the global pandemic in 2020. For many companies and organizations, it can still be unfamiliar ...
    • Virtual- and Augmented Reality in Tourism Marketing 

      Peltonen, Pyry (2020)
      Opinnäytetyön tavoitteena on esitellä lisätyn- ja virtuaalisen todellisuuden teoriaa ja käyttötarkoituksia. Teknologioiden kattavan teoreettisen esittelyn jälkeen opinnäytetyössä kuvataan lisätyn- ja virtuaalisen todellisuuden ...
    • VR of the Future : a case study of Nokia corporation 

      Kalliomaa, Nea; Pikkupeura, Teemu; Neyai, Coby; Hintsala, Janika; Männistö, Mika (2022)
      This thesis is done in collaboration with Nokia. The team was given a challenge to ideate a future arena experience, and to imagine how could the event industry change within a next three to ten years. The thesis ...
    • VR Software Testing for Second Theatre 

      Paponja, Renato (2023)
      The purpose of this thesis project was to conduct software testing for the client company Second Theatre Oy. The thesis focuses on Meta’s virtual reality checks, which are required in order to release a VR application on ...
      Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad
    • Website as a content marketing tool for Virtual Reality arcades 

      Kolomainen, Maija (2022)
      VR and its technological progress have increased rapidly after the COVID-19 outbreak, which showed the importance of technology in the global world. There are people who use VR for personal and entertainment use, however, ...