Theseus - Selaus asiasanan mukaan "user experience"

    • User experiences of a digital platform during the vocational rehabilitation process 

      Paakkinen, Pauliina (2024)
      Verve Insurance Rehabilitation is a nationwide rehabilitation service provider and digital platform eVerve is used with clients during the vocational rehabilitation process. The objective of this Thesis was to describe the ...
    • User experiences optimization for e-commerce website 

      Chen, Shen (2022)
      The rise of E-commerce over the past 20 years, has changed the society dramatically, not only in the retail industry. In the recent years, online store is considered to be the must have facility for many company. It is now ...
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    • User Experiences Studies and the Designing of StepOut Mobile Application 

      Vu Dang, Minh Anh (2020)
      StepOut, an early stage startup based in Helsinki, designed and developed a platform for matching independent trainers hosting fitness sessions with customers who want to take activities in order to improve their health. The ...
    • User Interface Design and Development Process for Cyber Therapy Device 

      Lindfors, Patrick (2020)
      Based on projections of the world's population, more efficient healthcare services are needed in the future. Telemedicine has shown potential, but there are a limited number of applications available. That could create ...
    • User interface design for mobile banking application : case study in Techcombank 

      Nguyen, Huy (2019)
      The modern mobile phone (i.e., the smartphone) is becoming a principal part of human daily life. One of the fundamental advantages of a smartphone is that users could conveniently use a wide range of applications on their ...
    • User personas to improve employee’s IT services satisfaction : case: Cargotec 

      Savolainen, Kati (2022)
      Companies internal IT support strategies often miss unique technology requirements of the different sets of business users. User personas can be an effective tool leading to greater employee satisfaction and higher ...
    • User research for RPA documentation tool QAutoCapture 

      Saarinen, Maiju (2022)
      The objective this thesis was to conduct user research for RPA documentation tool QAutoCapture which is development by Finnish company QAutomate. The tool uses screen capture technology for documenting RPA processes which ...
    • User satisfaction of using speech recognition in health care centers 

      Nieminen, Atte (2022)
      Solutions to various rising healthcare costs have long been sought in a variety of technologies. The technologies are designed to ease the workload of professionals to allow more time to perform other tasks. Making an entry ...
    • User-Experience based Evaluation of the Jaxber App 

      Montero, Heidy (2020)
      Technology has revolutionised the way that companies are run, and the competition between enterprises is fierce as breakthrough developments occur daily in the IT industry. Hence the sustainable development of competitive ...
    • User-oriented design of accessible smart home solutions 

      Tuomala, Axel (2020)
      Accessibility, user-oriented design, and ethics often go hand in hand, especially in the field of health care technology. This work examines the aforementioned themes through practical examples of typical user experience ...
    • Using agile UX methods and modern technologies for a custom website 

      Subrenat, Léa (2020)
      Tämän artikkelin tarkoituksena on kuvata, kuinka ketteriä UX-menetelmiä voidaan soveltaa yhdessä nykyaikaisen tekniikan kanssa tuottamaan laadukas verkkosivusto, joka täyttää kaikki loppukäyttäjien tarpeet. Artikkelissa ...
    • Using Figma as UI/UX design for recycle waste 

      Hassan, Ihtasham; Shohag, Sk Mostain Bellah (2023)
      The world is filling up with waste. It is important to find the best approach to the solution. By creating several functional interfaces with the Figma application, one user can collect recyclable waste and sell it to a ...
    • Using octalysis framework in the gamification process of a mobile application 

      Inano, Miyu (2024)
      In today's saturated market for mobile applications, engaging and motivating users is a challenge. This thesis explores the effectiveness of gamification in addressing these challenges, specifically the application of the ...
    • Utilization of smart meter HAN interface real-time data on TaloTohtori 2.0 IoT platform 

      Oksanen, Manu (2024)
      HAN-luentalaitteiden integrointi uusiin AMR 2.0-älymittareihin mahdollistaa reaaliaikaisen datan hyödyntämisen kiinteistöjen automaatiojärjestelmissä. Enermix Oy:n toteuttama projekti tähtäsi HAN-luentapalvelun MVP-version ...
    • UX Design Project of B2B Website for Enics 

      Chudnovska, Anastasiia (2020)
      Nowadays it is vital to clearly communicate the company’s offerings to potential customers, especially on the website. Many B2B websites block the paths of prospects by failing to answer customers’ fundamental questions ...
    • UX GUIDE - Getting to grips with user experience terminology 

      Heikkilä, Harri; Markkanen, Petteri; Mustaniemi, Tommi; Pakarinen, Katariina; Piironen, Jose; Torkkeli, Lasse; Väisänen, Jaani
      The Publication Series of LAB University of Applied Sciences, part 55 (LAB-ammattikorkeakoulu, 2023)
      Each field has its own terminology, tools and working methods that, at first glance, may appear confusing. Experts often make use of professional terms that can easily be confused with one another due to, for example, the ...
    • UX metrics – measuring the success of usability and user experience in laboratory automation product development 

      Häkkinen, Petteri (2020)
      This thesis studied measuring of the outcome and success of usability engineering and user experience (UX) design in laboratory automation product development. The objective was to create a suitable set of UX metrics that ...
    • UX/UI design for Memoa – a flashcard application 

      Ho, Bao (2021)
      With the development of information technology, new advanced forms of learning are constantly appearing, typically learning applications. These applications provide users with new, more effective and enjoyable learning ...
    • Verkkosivujen käyttäjäkokemuksen kehittäminen data-analytiikkaa hyödyntäen 

      Kuusisto, Eemil (2022)
      Internetin käyttö lisääntyy. Tilastokeskuksen tekemän vuoden 2020 väestön tieto- ja viestintätekniikan käyttö tutkimuksesta käy ilmi, että jopa 82 % 16–89 vuotiaista Suomalaisista käyttää internettiä päivittäin muun muassa ...
    • Verkkosovelluksen käyttöliittymän suunnittelu ja kehittäminen 

      Loukoila, Jere (2021)
      Opinnäytetyön tavoitteena on käyttöliittymän suunnittelu ja kehittäminen verkkosovellukselle. Työssä perehdytään verkkopohjaisen käyttöliittymän vaatimuksiin ja kehitysprosessiin. Kehittämistyön päämääränä oli kehittää ...