Theseus - Selaus tekijän mukaan "Dirin, Amir"
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The Stakeholders of a User-Centred Design Process in Mobile Service Development
Alamäki, Ari; Dirin, Amir (The Society of Digital Information and Wireless Communications, 2015)The use of agile methods in mobile service development has gained much attention in software design research. In addition, involving the potential stakeholders of the mobile service in the design and development process ... -
Students' expectations and social media sharing in adopting augmented reality
Alamäki, Ari; Dirin, Amir; Suomala, Jyrki (Emerald Group Publishing Limited, 2021)Purpose: This study examines students’ emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR). Design: ... -
Students' expectations and social media sharing in adopting augmented reality
Alamäki, Ari; Dirin, Amir; Suomala, Jyrki
The international journal of information and learning technology : 6.1.2021 (Emerald Group Publishing Limited, 2021)Purpose: This study examines students’ emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR). Design: ... -
Students' Experiences of 2D and 360° Videos with or Without a Low-Cost VR Headset: an Experimental Study in Higher Education
Alamäki, Ari; Dirin, Amir; Suomala, Jyrki; Rhee, Cheul (Informing Science Institute, 2021)Aim/Purpose This case study examines students’ affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets. Background The ... -
Students’ Experiences of 2D and 360° Videos With or Without a Low-Cost VR Headset: An Experimental Study in Higher Education
Alamäki, Ari; Dirin, Amir; Suomala, Jyrki; Rhee, Cheul
Journal of information technology education: research (Informing Science Institute, 2021)Aim/Purpose This case study examines students’ affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets. Background The ... -
Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application
Dirin, Amir; Laine, Teemu; Nieminen, Marko (Springer, 2017)This paper explores the factors affecting sustainable usage of digital services, such as mobile learning (m-learning) applications. We define a conceptual model of digital service sustainability and its measurement indicators ... -
THE DEDICATED SOCIAL NETWORKING APPLICATION CONCEPT FOR CONTEXTUAL LEARNING
Tsupari, Kaisa; Dirin, Amir; Nieminen, Marko (IATED, International Association of Technology, Education and Development, 2021)As a result of the changes brought about by COVID-19, students are readjusting to the new learning situation. They are employing various means and methods to accommodate the new constraints. Teachers and learners alike ... -
Towards an Adaptive Study Management Platform: Freedom Through Personalization
Dirin, Amir; Laine, Teemu (SCITEPRESS Science And Technology Publications, 2018)Technological advancements have brought abundant freedom to our lives. In an educational context, however, the technology utilization is still relatively low despite recent developments on various learning platforms such ... -
Triggering effects of mobile video marketing in nature tourism: Media richness perspective
Alamäki, Ari; Pesonen, Juho; Dirin, Amir (Elsevier, 2019)The aim of this study was to investigate videos as potential triggers of behavior. Therefore, we applied the theories of triggers and media richness to learn about the triggering efficiency of mobile marketing videos on ... -
User Experience Evolution of M-Learning Applications
Dirin, Amir; Nieminen, Marko (SCITEPRESS Science And Technology Publications, 2017)The development of a mobile learning application is associated with many challenges including timely technology, richness of the learning content, pedagogy, usability, and the design of user experience. Users’ expectations ... -
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
Dirin, Amir; Laine, Teemu (MDPI AG, 2018)Mobile Augmented Reality (MAR) is gaining a strong momentum to become a major interactive technology that can be applied across domains and purposes. The rapid proliferation of MAR applications in global mobile application ... -
User Experience of Mobile Virtual Reality (MVR): Experiment Changes Students’ attitude
Dirin, Amir (2020)Contemporary technological advancements, such as augmented reality and virtual reality, have extended smartphones’ capabilities further than ever before. These devices are especially popular among students for performing ... -
User-Centered Design of a Context-Aware Nurse Assistant (CANA) at Finnish elderly Houses
Dirin, Mitra; Dirin, Amir; Laine, Teemu (Association for Computing Machinery, Inc., 2015)In this age of mobile and ubiquitous computing, many nurses working in the healthcare sector still utilize traditional tools (e.g., paper calendars and clipboards) and pre-installed mobile applications (e.g., web browser, ...












