Theseus - Selaus asiasanan mukaan "augmented reality"
Viitteet 21-40 / 73
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Developing a multiplayer AR game using AR Foundation and Unity
(2020)In early 2016, knowledge about the augmented reality of the world is limited. Later that year, the release of Pokemon Go and the popularity of it got undeniable attention, as well as the technology underneath. In this ... -
Development of an Application for Surveying Rail Traffic Clearances
(2019)Tässä opinnäytetyössä kehitettiin lisätyn todellisuuden sovellus älypuhelimille rataliikenteen turvaulottumien tarkasteluun. Työn toimeksiantaja on NRC Group Finland. Sovellus perustuu Metropolian Syksyn 2018 Innovaatioprojektissa ... -
Engaging audio based mobile applications
(IATED, 2019) -
Enhanced Sport Event
(2023)This thesis is done in collaboration with Nokia Corporation. Our team was given the task of ideating how to improve Nokia Arena experience with the future in mind. The development work focuses on the possibilities created ... -
Enhancing Organizational Resilience in the Air Transport Industry Through the Adoption of Emerging Technologies: A Case Study of the Middle Eastern Airlines
(2024)The research investigated ways Middle Eastern Airlines strengthens their organizational resilience in the air transport industry through emerging technologies. The air transport industry has undergone several transformations ... -
Ethics in AR-based B2C Marketing Communications : The urgent need for additional ethical rules in the field
(2019)This thesis is about the ethics in Augmented Reality (AR) based B2C Marketing Communications, exploring the urgent need for additional ethical rules in the field. The aim is to justify the need for additional ethical code ... -
Evolution of Animated Characters in League of Legends World Championship Opening Ceremonies : which technologies are used to impress the audience, and how does the use of technology evolve between 2017 to 2019?
(2020)This study is about how the use of animated characters in League of Legends World Championship Opening Ceremonies has evolved from 2017 to 2019. Animated characters are digital in-game characters brought to the stage for ... -
Exploring the adoption of convergent technologies in Industry 4.0 and education
(2020)This thesis aims to examine the impact of technological convergence, digitalization, and Industry 4.0 on various automated industries. By examining the intersection between convergence of technology and Circular Economy ... -
Exploring the features and benefits of Mixed Reality Toolkit 2 for developing immersive games : a reflective study
(2023)The rapid expansion of mixed reality technology has led to the development of various dedicated toolkits aimed at its implementation. One notable toolkit in this realm is the Mixed Reality Toolkit 2 (MRTK2), which has ... -
Extended Reality Technologies in Marketing. Definitions, Potential Benefits & Constraints
(2023)The objective of this thesis was to define extended reality technologies, XRs, offer a quick view of the current state of these technologies in marketing, analyze the potential benefits of XRs and the current constraints ... -
Futures Research: The Application of VR and AR Emerging Technologies in New Media: Future of Immersive Visuals Online
(2019)Today, technologies form our relationships with information. Proper use of digital visualization tools influences brand-audience relationships. Virtual Reality (VR) and Augmented Reality (AR) technologies are developing ... -
Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality
(Kassel University Press, 2019) -
HALO Avoin Ateljee – AR-teknologia kulttuuri- ja museotyön tukena
(2021)Kehittämishankkeen tarkoitus on kehittää kunnallista kulttuuri- ja museotyötä uudistuvan AR-teknologian avulla. Hankkeeni taustalla on digitalisaation murros, jonka myötä lähes kaikilla suomalaisilla on käytössään oma ... -
How AR content can bring value to museums : concept design for an educational AR game about the fire of Tampere in 1865
(2021)As consumption and interaction culture is becoming more digitized, it has become important to museums to consider how they could update themselves and cater the digitally oriented demographic. Augmented reality is one of ... -
How to bring Virtual Reality to every home
(2023)Virtual Reality (VR) has been around for longer than most would expect and has gone through many development stages, but it has not yet entered the mainstream and it’s still not yet fully understood by the masses. This ... -
Integration of Building Information Modeling with Augmented Reality for Site Supervision
(2021)The developments in the construction industry have been happening more slowly in comparison with other industries which are partially or fully achieved their goals. This industry is still working to benefit from recent ... -
Integration of Building Information Modeling with Augmented Reality for Site Supervision
(2021)Like all large industries around the world which have undergone many changes, the construction industry has experienced a lot of changes in its history as well. All changes that have happened in the industries are in pursuit ... -
Journalistic use of augmented reality
(2023)Koska lisätyn todellisuuden (augmented reality, AR) käyttöönotto uutistoimituksissa on vielä varhaisessa vaiheessa, tässä tutkimuksessa haluttiin tutkia sitä, miten lisättyä todellisuutta käytetään tällä hetkellä, mitkä ... -
Layout- suunnittelu virtuaalitodellisuudessa
(2019)Tässä opinnäytetyössä selvitettiin, millaista on layout- suunnittelu virtuaalitodellisuudessa ja kuinka yritys voisi hyötyä siitä muihin suunnitteluohjelmiin nähden. Vertailtiin Hydrolinen pakkaamon ja huoltilan layout- ... -
Leveraging immersive audio production techniques to enhance cultural and historical understandings in a museum setting
(2022)This thesis investigated how audio post-production techniques that have been proven successful for film and TV can be applied to producing VR and AR experiences that use immersive audio to support cultural and historical ...



















