Theseus - Selaus asiasanan mukaan "computer graphics"
Viitteet 21-40 / 56
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Dive in 2D Technical Animation
(2024)This thesis focuses more on the animation to the final implementation process but does not go through using animation tools outside of game engines. The research was done due to the lack of straight up documentation ... -
Efficient texturing techniques for game environment art
(2022)An environment artist’s role in the game industry requires them to combine their artistic skills with technical knowledge about the best performance practices and to do this under quick turnaround times and deadlines. This ... -
Embedding of 3D objects into a video to demonstrate engineering projects, using match moving technology
(2021)The aim of the project was to show how a technology of embedding 3D objects into video used in the film industry, namely Match moving, can be used to demonstrate various engineering projects. As an example on how the ... -
Exploring the Artistic Potential of Neural Style Transfer
(2024)This thesis explores the creative potential of Neural Style Transfer (NST), an advanced deep-learning method for producing new visuals. Combining material from one image with the creative approach of another well-known ... -
Exploring user experience and challenges in developing videogames exclusively on Android devices
(2024)The objective of this thesis is to evaluate the feasibility of developing a video game solely using an Android-powered device. The methods employed involved following the basic steps of game development, including programming, ... -
Facial rigging techniques : creating expressions for an animated 3D character
(2022)Facial rigging is a sought-after skill in the animation industry. A rigger has to combine their artistic and technical knowledge in order to create believable and visually appealing faces and expressions. The purpose of ... -
Fur simulation : creating and animating a character with fur in Blender
(2024)Hair and fur simulation has been a rapidly evolving technology in 3D computer animation in the past few decades. As 3D animation has become accessible with more powerful hardware and free software, it is worthwhile to ... -
Game development using the open-source Godot Game Engine
(2022)This bachelor’s thesis examined the open-source video game development tool, Godot Engine. The popularity and viability of independent game development is growing along with the many software tools available for developers ... -
Game development using the Visionaire Studio game engine
(2024)The purpose of this thesis was to research a video game development tool called Visionaire Studio, which specializes in the point-and-click adventure game genre. The goal was to examine Visionaire Studio’s merits as a game ... -
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ... -
Generative AI for enhanced 360 environments : can AI create better 360 environments?
(2024)Generatiivinen tekoäly on lähivuosina kehittynyt paljon, antaen suuren mahdollisuuden luoda kuvia erilaisiin käyttötarkoituksiin. Tekoälyllä pystyy luomaan kuvia antamalla tekstiperäisiä ohjeita, josta se luo kuvan halutulla ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
GPU Accelerated Image and Video Processing
(2023)Central Processing Unit (CPU) is called the brain of the computers and the mobile devices and designed in such a way that it performs best in executing tasks sequentially. So, is the CPU alone fast enough when it comes to ... -
Graphics Programming Then and Now : How the ways of showing pixels on screen have changed
(2021)Graphics programming is relatively unknown form of programming even though everyone uses its capabilities every day, e.g., writing documents, creating art on a computer and playing or creating video games. Graphics ... -
Height map versus conventional 3D modeling for hard-surface digital game assets : AB testing the user preference
(2023)3D asset creation is a complex process that includes multiple steps, which may not be efficient for assets that require less detail such as environmental props in 3D games. This thesis investigates the use of height map ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Hi-bit pixel graphics : new era of pixel art
(2021)This bachelor’s thesis studies how pixel graphics in video games are seen today, and what current trends make classic pixel graphics hi-bit. This thesis briefly covers the beginnings of pixel graphics, how pixel graphics ... -
How anatomical knowledge can guide 3D creature rigging
(2022)The objective of this thesis was to examine the possible benefits and disadvantages of applying anatomical knowledge to the rigging of 3D creature characters. The hypothesis was that by examining real-life muscoskeletal ... -
How to Enhance Your Game with Visual Style Choices
(2022)Tämä tutkielma käsittelee 3D-pelien taidetyylejä ja tutkii miten ne vaikuttavat pelien menestykseen. Lukija pääsee tutustumaan suunnitteluperiaatteisiin ja -käytäntöihin, jotka ovat jokaisen mieleenpainuvan visuaalisen ... -
IMPACT OF ART STYLE IN 2.5D ISOMETRIC GAMES
(2024)This dissertation investigated the relationship between graphical preference, player experience and performance in the context of 2.5D isometric games. Focusing on low poly and pixel art, the study delved into how these ... -
Improving the game development process on Unreal Engine 5
(2024)The objective of this thesis is to reach a conclusion regarding whether game development needs optimisations or not. Reasoning behind is the author’s personal journey of figuring out how to optimise games himself and trying ... -
Integrating Vector Graphics Software Rasterizer Into QT Quick Ultralite
(2022)Modern microcontrollers are capable of driving high-resolution displays. However, most microcontrollers do not support hardware acceleration for 2D vector graphics. This study discusses a solution for rasterizing 2D vector ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad
















