Theseus - Selaus asiasanan mukaan "digital games"
Viitteet 21-40 / 127
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CULTS IN LINEAR VIDEO GAMES FROM A NARRATIVE PERSPECTIVE
(2024)This thesis research aimed to analyse the narrative structure of linear video games that featured a setting where the players encountered a cult. The main question this research aimed to answer was how linear video games ... -
Design in Games : game design and how does design affect the perception of the game?
(2022)Game design is a very important part of the game development process. Creation of game content, bringing it into technical compliance. The study of the features of game design and its impact on the perception of the player ... -
Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game
(2023)The objective of this thesis was to study and examine the basic principles of animation and fundamentals of video game animation. These studies were then used as the basis for an animation project. While 3D animation ... -
Designing a combat system for 3D video game : project: Ripple in Dimensions
(2022)The idea for this thesis came from the need of designing a fun, functional and unique combat system for a game project, Ripple in Dimensions. The initial research revealed that combat systems are not a well-researched topic ... -
Designing a Game for Emergent Gameplay : Developing Gatedelvers
(2020)Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective of this thesis was to create a design tool for adding emergence to a game and then use that tool in order to design a game ... -
Designing and creating a deckbuilding game
(2024)Opinnäytetyöprosessissa suunniteltiin ja toteutettiin prototyyppi pakanrakennuspelistä. Työ koostui sekä teoreettisesta osasta, jossa käsiteltiin pelien tärkeitä ominaisuuksia, että käytännöllisestä osasta, jossa esitellään ... -
Designing UI in casual mobile game : project: Into The Space
(2021)Mobile Games place themselves in the top chart of the gaming market, yet not all designers know how to create a smooth interaction world in user interface (UI) mobile games to meet the standard of the current market. This ... -
Designing, Producing, and Testing an Impactful Learning Game : case: Fantastic Factory
(2021)Games are known to be impactful in many ways. They can tell inspiring stories, similar to literature or films. Although it is still relatively rare in the gaming industry, they can also be made to describe or teach about ... -
Developing a 2D Platform Endless Runner game with Unity Engine
(2023)The topic of this Bachelor’s thesis is about the making of a 2D platform endless runner game using the Unity Engine. This thesis involves the designing and developing of various aspects of the game, including level design, ... -
Developing a 3D mesh deformation shader in Unreal Engine 5
(2024)The thesis examined the Unreal Engine 5 game engine (UE5), its purpose and use cases. The goal was to develop a deformation shader system for 3D models using Unreal Engine. The development process aimed at making the system ... -
Developing a Visual Novel Framework for Roleplaying Games
(2021)Videopelin mekaniikkojen ja käyttöliittymän kehittäminen Ren'Py pelimoottorin kanssa. -
Developing Tools for Audio Visualization and Data Sonification in Unreal Engine 5
(2023)This production-based thesis was aimed at exploring the possibilities of implementing audio visualization and/or data sonification in video games using Unreal Engine 5. In the first part of this thesis, an overview of ... -
Development of Digital Marketing in Esports
(2020)Electronic sports or esports nowadays is a billion-dollar industry with a multimillion au-dience rapidly growing worldwide. Esports industry is reaching its momentum during the past few decades and expected to become the ... -
Digital Cricket Training via Gamification
(2021)The purpose of this project is to gamify the learning of Cricket in Finland. Cricket is a sport, which is growing in popularity, and the new learners can struggle with the complex nature of the game. The project aims to ... -
Digital Games in Young Adults´ Mental Health Rehabilitation: Perceptions of Professionals & Experts
(2019)Millions of people are suffering from mental health issues worldwide, while service providers are looking for effective, low threshold solutions suitable for a new generation of digital natives. Game-based solutions show ... -
Digital Marketing Strategy in Blockchain Gaming Industry. Case Company: RBL Labs
(2022)This study was commissioned by RBL Labs, a game studio that designs and releases games about Non-fungible token (NFT). While the company is active on some digital channels, it does not have a long-term social media strategy. ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Effective self-improvement methods for climbing in League of Legends soloque
(2023)The goal of this thesis is to examine different types of training methods which a player can use to improve at League of Legends ranked ladder. This is called soloque, where a player can que into a match with other random ... -
Elevating media presence at Rovio entertainment corporation
(2024)With the aim of identifying and enhancing Rovio Entertainment Corporation's media presence in the rapidly evolving digital landscape, the researcher explores the digital media strategies of the creator of the globally ... -
Emerging markets in global esports: Opportunities and Challenges
(2024)The rise of Esports marks the digital entertainment's great transition, in which tech and global social collaboration are integrated. The thesis explores how esports is reshaping cultural norms, economic frameworks, and ... -
Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area
(2021)The aim of this thesis was to examine the different methods that can be used to evoke diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are created in the different hub areas in ...


















