Theseus - Selaus asiasanan mukaan "game characters"
Viitteet 21-40 / 47
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Developing a 3D mesh deformation shader in Unreal Engine 5
(2024)The thesis examined the Unreal Engine 5 game engine (UE5), its purpose and use cases. The goal was to develop a deformation shader system for 3D models using Unreal Engine. The development process aimed at making the system ... -
Developing a checklist for non-binary inclusive RPG character creation
(2021)In the recent years, the visibility of non-binary individuals has been gradually increasing. This raised the discussion around non-binary representation and inclusion in media. The discussion has inevitably arrived in the ... -
Epätyypillisen antagonistin luonti seikkailupelille
(2023)Creating character concepts for games poses a challenge as the internal aspects of a character shape the visuals more than is apparent. This thesis investigates aspects that go into character design within the framework ... -
Evolution of Animated Characters in League of Legends World Championship Opening Ceremonies : which technologies are used to impress the audience, and how does the use of technology evolve between 2017 to 2019?
(2020)This study is about how the use of animated characters in League of Legends World Championship Opening Ceremonies has evolved from 2017 to 2019. Animated characters are digital in-game characters brought to the stage for ... -
Game development using the Visionaire Studio game engine
(2024)The purpose of this thesis was to research a video game development tool called Visionaire Studio, which specializes in the point-and-click adventure game genre. The goal was to examine Visionaire Studio’s merits as a game ... -
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ... -
Guide to Character Writing in Video Games
(2022)The objective of this thesis was to research different character writing techniques and methods used in game design to create a handbook suitable for game design. The thesis was created for a client, although the resulting ... -
How female fantasy design can be made more inclusive?
(2024)This thesis aims to investigate both the representation of female characters in fantasy games and offer a proper way to make inclusive and less stereotypical designs. The thesis highlights different sides of the dilemma ... -
How to create a successful video game : case: The Last of Us series
(2022)The primary objective of this thesis was to find out the elements that a successful video game has. The purpose was to understand four elements: gameplay, character development, storytelling, and marketing in the process ... -
Immersive Details in Games - And how to apply them
(2021)Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated. Each element of game ... -
Importance of visual storytelling in video games : The role of character and environment design in a story-oriented 2D roleplaying game
(2020)In this thesis I set out to find the most effective ways to use visual art to help further a fictional narrative, particularly through character and environment design in a 2D video game I am simultaneously producing. I ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Introduction to 2D game development with Unity
(2021)The aim of this thesis is to introduce other developers and programmers to game development with Unity. It requires prior knowledge of C# programming. I introduce them to the game engine Unity, one of the most popular ... -
Lara Croft and Jill Valentine : understanding the representation of female protagonists in triple-A video games in the #MeToo Era
(2020)Recent years have seen a change in female representation in media as movements like #MeToo brought the issues of sexual harassment and abuse to the forefront of public discussion. The objective of this thesis was to analyze ... -
Netcode Improvements for a Mobile First-Person Shooter Game
(2023)This thesis details on the work done to improve netcode in a first-person shooter game for mobile platforms, while being employed as a Junior Programmer for the owners of the game. These netcode improvements updated the ... -
Next generation of NPC dialogue: creating responsive NPCs (Non-Player Characters) with Retrieval-Augmented Generation and real-time player data
(2024)Suurten kielimallien (LLM), Retrieval-Augmented Generation (RAG) -tekniikan ja reaaliaikaisten pelaajatapahtumien integrointia ei-pelaajahahmojen (NPC) kehittämisessä videopeleissä tutkittiin parantaakseen dialogien ... -
On production of 3D character models for games
(2021)Tietokonegrafiikka on kehittynyt kiihtyvään vauhtiin. Reaaliaikaisen renderöinnin teknologian kehityksen myötä tavat luoda kolmiulotteisia malleja ovat uudistuneet. Opinnäytetyössä oli tavoitteena tutkia videopeliin ... -
Portrayal of Non-Cisgender Characters in Video Games
(2023)The objective of the thesis was to gain information on how non-cisgender gamers relate to the current state of non-cisgender representation in video games and what hopes they have for future inclusion. This information was ... -
Psychology at play: Empathy and Character Relatability
(2021)This thesis focuses on the psychology of empathy in character design. The objective is to open and discuss the way a player relates to and feels empathy towards playable and non-playable characters (NPC’s) in video games, ... -
Rusher – Creating an Enemy Design for a Game
(2019)The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ... -
Systems-based game design in Dwarf Fortress: procedural generation and emergent gameplay
(2023)This thesis explores the concept and application of systems-based game design and procedural generation techniques in Dwarf Fortress, a popular fantasy settlement building simulation game. The study contains an analysis ...


















