Theseus - Selaus asiasanan mukaan "game design"
Viitteet 21-40 / 157
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Characteristics of Villains : Creating Story and Visual Design of Villains
(2020)The conflict between good and evil has been one of the greatest inspiration for countless pieces of art and literature throughout history. The objective of this thesis was to research the qualities made of credible, ... -
Co-op split screen game with Unity 3d and Cinemachine plugin
(2021)Opinnäytetyön tavoitteena oli tehdä niin sanottu jaetun näytön moninpeli, käyttäen pohjana Unity3d-pelimoottoria. Pelissä käytetään kameraominaisuuksissa vahvasti Cinemachine-nimistä lisäosaa Unitylle. Opinnäytetyön ... -
Color design in game development
(2020)The thesis has been created to work as a color centered guide to be used as JAMK University of applied science’s study material. The thesis aimed to find out how much does the color scheme of a character affect to first ... -
Comparative Design Study of LEGO Star Wars Video Games: the complete saga and skywalker saga
(2024)LEGO Star Wars: The Skywalker Saga is a flawed successor to the culturally revered LEGO Star Wars: The Complete Saga. The Skywalker Saga succeeds in modernizing the core aspects of The Complete Saga to bring a more expansive ... -
Comparing the impact of game design methods on player emotional response
(2023)This thesis explores the impact of emotional design on players' emotional responses during gameplay, using the Mechanics Dynamics and Aesthetics (MDA) framework and flow theory to analyze a demo for the game Arrival of the ... -
Complexity and Depth in Solitaire Card Games: Designing the Card Game Sinking
(2019)This thesis covers the development of the table-top card game Sinking and uses the information gathered from the development to research depth and complexity in the subgenre of solitaire card games. The peripheral objectives ... -
Conversion between square grid and hexagon grid playing fields as a game mechanic
(2024)Opinnäytetyön tavoitteena on tutkia mahdollisuutta muuttaa videopelissä käytettyä ruudukkopohjaa toisen muotoiseksi esim. Neliöruudukkopohja kuusikulmiopohjaksi. Lisäksi työssä esitellään erilaisia ja yleisimpiä peleissä ... -
Conveying Character Personality Through Illustration
(2020)The objective of this thesis was to study what is the most effective way to convey character’s personality through illustration. The thesis goes over different aspects of character design and illustration and how those ... -
Cooperative game with Clojure and ClojureScript
(2020)The goal of this project was set to demonstrate the viability of designing and developing a co-located game that enhances the player's cooperation and social interaction in a playful way. The methods used in this study ... -
Creating a 3D environment using Unreal Engine 5.1
(2023)Opinnäytetyön tavoitteena oli toteuttaa peliympäristö Unreal Engine 5.1 -pelimoottorissa. Tarkoituksena oli käyttää erilaisia metodeja pelivalmiiden 3D-mallien luomiseen, selvittää eri tapoja niiden optimointiin sekä ... -
Creating a convincing villain: character design for a video game
(2023)Video games have become another way of telling stories, creating worlds and works of art, so it is important to be able to create deep characters that seem convincing and even “real” in their immersive behaviors, feelings, ... -
Creating a game character based on Finnish mythology and the impact of Costume design
(2021)Costume Design and the decisions made from a designer’s perspective is a subject rarely discussed in the game community. More specifically, what emotional impact does clothes and accessories have on a character and how can ... -
Creating a hovercar racing game with Unreal Engine
(2024)The reason for choosing the game as the subject of my thesis was the fact I was already working on it during my studies. This meant it was a convenient way of combining work and school into one project. I also see this ... -
Creating a Multiplayer Game Level and Applying User Feedback to Improve the Product : source 1 Hammer Editor and Halo Infinite Forge
(2024)Opinnäytetyössä tutkittiin, mitä moninpelikentän suunnittelu on, miten moninpelikenttä luodaan ja miten käyttäjien palautetta voidaan käyttää kentän parantamisessa. Työlle ei ollut kolmannen osapuolen toimeksiantoa, vaan ... -
Creating a system-agnostic roleplaying game module
(2024)Opinnäytetyön aiheena on yleispätevän roolipeli seikkailun luominen ja sen pelitestaaminen, sekä pelaajien mieltymysten profilointi. -
Creating a systematic management tool for game sound design process
(2024)This thesis explores the construction and use of a structured process management tool to create a game sound design process. The tool is a step-by-step guide to construct the backbone of the design and production of game ... -
Creating a Video Game Character Design Workflow: a literature review on the theories and methods used by professionals in video game character design
(2023)With the increases in processing power and advancements to game engines, the developers designing video games have been presented with unparallel opportunities. To utilize these opportunities, character designers should ... -
Creating a video game tutorial
(2024)Opinnäytetyön aiheena oli videopelien tutoriaalit. Tarkoituksena oli tutkia, miksi tutoriaali on tärkeä ja miten luodaan hyvä tutoriaali. Lisäksi työssä parannettiin olemassaolevan pelin tutoriaalia. Aluksi työssä ... -
Creating an effective atmosphere for a horror game setup
(2021)Tämä opinnäytetyö tutkii miten luoda toimiva tunnelma ja peliympäristö kauhupeliin. Opinnäytetyön tutkimuksessa käydään läpi taustatutkimusta ja tarvittavia metodeja toimivan kauhupelitunnelman luomiseen. Kirjoittaja on ... -
Creating art pipelines : art style development model for mobile games
(2024)The objective of this thesis was to develop methods for identifying art styles, which can be used when creating art style identity for a game or a game studio. The relationship between various art styles and game genres ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad


















