Theseus - Selaus asiasanan mukaan "online games"
Viitteet 21-26 / 26
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The Artificial Scarcity and Preservation of Video Games as Digital Goods
(2021)The goal of this thesis was to discuss the way digitally distributed games are kept available as cultural heritage. Digital distribution has become an increasingly popular way of dispatching games, but it makes game ... -
The Benefits of Regular Cardiovascular Exercise in Finnish League of Legends players
(2023)Abstract Author: Veko Atte Title of the Publication: The Benefits of Cardiovascular Exercise in Finnish League of Legends Degree Title: Bachelor of Business Administration, Esports Business Keywords: esports, cardiovascular ... -
The Impact of Toxic Behaviour on First-Person Shooter Players
(2023)First-person shooter (FPS) games are intensely competitive, demanding coordination and teamwork, making communication and collaboration indispensable for success in the in-game experience. Nevertheless, toxic behaviour ... -
The importance of soundtrack in world-building of fantasy games and movies : project and study case - "Shimmering Land" animation and soundtracks
(2024)The goal of this study was to discuss and determine the importance of soundtrack in fantasy games and movies. Specifically, the aspect of world-building is analysed. The stream of new games and movies is massive, and modern ... -
What Makes Video Games Engaging: deep dive into the design, mechanics and psychology of games.
(2023)The thesis aims to explore the key factors that drive player engagement in video games through a compre-hensive study of core mechanics successfully implemented in popular games. The gaming industry is a multibil-lion-dollar ... -
(Why) Girls don’t play videogames : experiences of Finnish female competitive Overwatch players
(2023)Overwatch on ensimmäisen persoonan ampumapeli, jonka on kehittänyt Activision Blizzard. Usein on väitetty, että pelaajayhteisö ja -ympäristö ovat myrkyllisiä ja naispelaajiin kohdistuu asiatonta kohtelua. Naispelaajien on ...





