Theseus - Selaus asiasanan mukaan "virtual environment"
Viitteet 21-35 / 35
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Online identity in VRChat
(2023)This study delves into the author's long-standing fascination with social virtual reality and online identity, shaped by personal experiences spanning over 4000 hours in VRChat. The immersive nature of virtual reality, ... -
Patients', radiographers' and radiography students’ experiences of 360° virtual counselling environment for the coronary computed tomography angiography: A qualitative study
(Elsevier, 2020)Abstract Introduction The aim of this study was to describe patients', radiographers' and radiography students’ experiences of the developed 360° virtual counselling environment (360°VCE) for the coronary computed ... -
Processing the collected data with a virtual computer
(2022)The goal of the thesis was to create a functional virtual environment for recovering historical data and alarms collected from a power plant or ship for more detailed analysis. In addition, the goal was to make the virtual ... -
Server virtualization with VMware
(2021)Today’s IT megatrends such as cloud computing, green IT and datacenters rely heavily and are based on virtualization technology. With the help of virtualization technology server’s utilization can be used to the maximum ... -
Success needs resilience: enhancing resilience in remote work
(2024)Remote work has stayed widely popular after the COVID-19 pandemic. At the same time the business landscape has changed and facing continuous adversities has become normal. This sets new demands to organizations where most ... -
sWOIS Reporting System Development
(2021)This Bachelor’s thesis was done on behalf of the Plant Automation department of Wärtsilä Finland Oy. The goal of this thesis was to create instructions and training material for the use of the reporting solution Dream ... -
The 360 Vision Game Project
(2021)Tämän työn aiheena on 360-vision -niminen projekti, joka tehtiin aiemmin vuonna 2020. Projektissa pääosassa oli virtuaalitodellisuus- (Virtual Reality, VR) peli, joka oli suunniteltu lääketieteen opiskelijoille, jotta he ... -
The Impact of Leadership on Remote Work
(2023)The topic of leadership's impact on remote work became increasingly important as remote work be-came more prevalent in the digital age. The aim of this thesis was to understand the perspectives of leaders and remote employees ... -
The role of leadership in building trust in multilingual virtual teams
(2021)The purpose of this master’s thesis is to study the impact of trust on the performance of an international virtual team and in particular the role of project manager in building trust between team members. International ... -
User journeys and interactive participation at virtual events
(2021)This thesis aims to gain an understanding and evaluate event journey creation, participant interactivity, and success measuring at virtual events at Case company X. The usage of virtual events increased fast when the ... -
Virtual Clinics as a way to give nursing consultations, A literature review
(2020)Abstract For the present, it becomes usual to make all necessary tasks online, as communicate with people and work, make all payments (rent, water, electricity etc), buying food, clothes, measuring pulse and rhythm of ... -
Virtual Reality Development Using AI-Based Tools in Education
(2024)This thesis investigates the use of Artificial Intelligence based tools in the development of Virtual Reality applications, with a specific focus on education. At a time when AI tools are evolving at a rapid pace, this ... -
Well begun is half done: How to enhance learning experience in virtual training environment
(2022)When Covid-19 pandemic started, it caused significant, sudden changes in the operating environment of Aviation industry. In addition to the massive reduction of passenger traffic, the training courses for the personnel had ... -
Xamk cyber range: design of concept for cyber training environment
(2022)Tämän harjoitustyön tavoitteena oli suunnitella konsepti Kaakkois-Suomen ammattikorkeakoulun (Xamk) virtuaalisesta kyberturvallisuuden harjoitteluympäristöstä. Kyberharjoitteluympäristön konsepti on tarkoitus toteuttaa ... -
Yes, we can together! The virtual co-creative development process of a team
(2022)The Covid-19 pandemic has strongly contributed to the fact that virtual work practices have become a common part of our daily activities. The rapid technological development and multitude of new digital and online tools ...Rajoitettu käyttöoikeus / Restricted access / Tillgången begränsad












