Theseus - Selaus asiasanan mukaan "virtual reality"
Viitteet 21-40 / 133
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Collecting biosignals : data experiments with EDA and EEG
(2024)This practice-oriented study collected biosignals and conducted technical experiments to convert the biosignal data into feedback signals receivable by human senses. The exploratory experiments utilised EDA and EEG ... -
Comparing Inside-out and Outside-in Tracking in Virtual Reality
(2023)Tiivistelmä Tekijä: Suvi Alanko Otsikko: Inside-out ja Outside-in-seurannan vertailu virtuaalitodellisuudessa Sivumäärä: 32 sivua Aika: 6.11.2023 Tutkinto: Insinööri (AMK) Tutkinto-ohjelma: Tieto- ja viestintätek ... -
Comparing the Finnish Defence Forces indoor shooting range simulator to a virtual reality solution
(2023)The Finnish Defence Forces constantly seek innovative methods and tools to train their conscript army, aiming to overcome challenges associated with expensive, dangerous, or logistically complex training sessions. This ... -
Comparing two navigation aids in a VR environment
(2024)Virtual Reality (VR) environments can be difficult to navigate, so designers implement wayfinding cues to assist navigation through the simulation. There are variety of ways to guide the user and this thesis investigates ... -
Controller device for extended reality
(2022)Extended reality is expected to be widely adopted in the near future, including mixed reality, virtual reality, and augmented reality. New technologies regarding both hardware and software are being developed to meet the ... -
CREATECHVISION – Technology vision for the creative industries
Laurea julkaisut / Laurea publications (Laurea-ammattikorkeakoulu, 2023)The objective of CREATECHVISION – Technology vision for the creative industries, a project funded by the European Social Fund, is to (1) determine a technology vision for the creative sector that describes and prioritises ... -
Creating a VTuber avatar
(2023)This thesis aimed to explore the process of creating a Virtual YouTuber avatar using the Live2D Cubism software. Virtual Youtubers, more commonly referred to as VTubers, are virtual personas used by content creators on ... -
Creating virtual customer experiences for wildlife conservation
(2020)Protecting endangered animal species and plants is important for maintaining the ecological balance on the earth. Conserving wildlife and natural habitat encourage ecological stability and balance in the world. Balanced ... -
Creation of 3D scoreboard in virtual reality
(2024)Laajennetun todellisuuden teknologia on kehittynyt ja saavuttanut suosiota sekä kuluttajien että yritysten keskuudessa. Suosittuja laajennetun todellisuuden kokemuksia ovat esimerkiksi virtuaalikierrokset museoihin tai ... -
Current Virtual Reality Solutions and Possibilities for Training Within Aviation
(2022)Virtual Reality (VR) is a rapidly evolving industry that is slowly becoming more accessible to new markets, creating new possibilities for different kinds of fields. However, it can still be an unfamiliar topic and is ... -
Defining Factory Layout Design Processes in Virtual Reality Modeling Environment
(2021)Opinnäytetyön aiheena oli määrittää prosessit sekä ohjeistukset tehdasympäristössä tapahtuvan tehdassuunnittelun virtuaaliympäristön käyttöön hyödyntämällä virtuaalitodellisuutta. Opinnäytetyön toimeksiantajana toimi Neles ... -
Design and development of virtual reality application
(2019)Virtual reality technology and solutions have evolved greatly over recent years. Virtual reality has become a valuable part of technology, like in training and due to its versatility, it can be applied in many different ... -
Design and Implementation of a Multi-Language Hand Gesture Typing System in Unity
(2024)This thesis introduces and demonstrates a new approach to text input methods, utilizing hand gestures within the Unity engine. The thesis project aimed to develop a multilingual hand gesture typing system that enables text ... -
Designing and developing a multiplayer virtual reality environment
(2023)The goal of this bachelor thesis was to investigate the design and development principles for the implementation of a networked VR environment and produce a networked VR application with a client that has more authority ... -
Designing and implementing an interaction and dialogue system for a VR RPG
(2023)Dialogue and interaction with non-playable characters (NPCs) in video games is a powerful means of conveying the feelings of the characters and telling the story of the game to the player. The purpose of the thesis was to ... -
Determining the value of VR multi-user dementia care : a psychologist’s perspective
(2024)Dementia is a neuro-debilitating disease that affects more than 55 million people worldwide, with an additional 10 million cases reported each year. While the rise in dementia prevalence has led to a technological revolution ... -
Developing a Virtual Reality Application for Realistic Architectural Visualizations
(2020)The aim of this thesis is to understand how Virtual Reality works, what are its weaknesses and how to improve on them. It also tries to make use of Virtual Reality for architects. In this thesis, problems and limitations ... -
Developing new VR possibilities for the Sports and Fitness Sector in Finland
(2019)Virtual reality is here and ready to change our current understanding of reality. In a world already possessing artificial intelligence, self-driving cars and robotics, virtual reality is finally able to do what it has ... -
Development of a Virtual Reality Conference Application
(2021)Globaalin pandemian aikana ovat etäyhteydet yleistyneet. Etäyhteyden kautta ei kuitenkaan saa samanlaista vuorovaikutuskokemusta kuin kasvokkain. Tämä on luonut tarpeen etäyhteyden immersiivisempään kommunikaatioon, jonka ... -
Digital factory – virtual reality environments for industrial training and maintenance
(Taylor & Francis, 2019)



















