Theseus - Selaus asiasanan mukaan "computer games"

    • Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area 

      Lindholm, Janne (2021)
      The aim of this thesis was to examine the different methods that can be used to evoke diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are created in the different hub areas in ...
    • Enhancing Tetris Gameplay with Deep Reinforcement Learning 

      Popek, Dawid (2024)
      This work's principal purpose was to create an artificial intelligence solution for the well-known Tetris game, which was totally constructed in C++ since there aren't many online resources in this subject. Furthermore, ...
    • Environment Design by using real-world location in Unity Engine 

      Harju, Juho (2023)
      Jyväskylän ammattikorkeakoulun opiskelija Juho Harju kehitti opinnäytetyössään realistista ympäristöä käyttäen Unity game engine. Opinnäytetyö on yhdistetty yrittäjätoimintaan, jonka tarkoituksena oli toimintatutkimuksena ...
    • Epätyypillisen antagonistin luonti seikkailupelille 

      Kontio, Lea-Edea (2023)
      Creating character concepts for games poses a challenge as the internal aspects of a character shape the visuals more than is apparent. This thesis investigates aspects that go into character design within the framework ...
    • Fun to Learn: Using Hello World() videogame to motivate children in learning code 

      Moreira Kares, Gustavo (2021)
      The videogame industry has grown rapidly in the last years to lead the entertainment industry. In addition, considering how engaging videogames are, they have become tools for a variety of means, even in the educational ...
    • Game architectures in Unity projects 

      Vu Dinh Pham, Duy (2020)
      Game architecture is an important aspect of game development but rarely mentioned. A game architecture may be a factor for the success or failure of a game project. Video games are complex pieces of software and game ...
    • Game development using the open-source Godot Game Engine 

      Salmela, Tero (2022)
      This bachelor’s thesis examined the open-source video game development tool, Godot Engine. The popularity and viability of independent game development is growing along with the many software tools available for developers ...
    • Game development using the Visionaire Studio game engine 

      Korpela, Janina (2024)
      The purpose of this thesis was to research a video game development tool called Visionaire Studio, which specializes in the point-and-click adventure game genre. The goal was to examine Visionaire Studio’s merits as a game ...
    • Game Loops and Effective Prototyping 

      Liimatainen, Arsi (2022)
      This thesis studied the methods of creating engaging core gameplay, with a focus on hack and slash games in particular. As the primary way of game development is through prototyping, methods of effective prototyping were ...
    • Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods 

      Höök, Eero (2023)
      This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ...
    • Gaming Communities 

      Hohlfeld, Lena (2022)
      In this thesis, the author shares how different types of games have different kinds of communities with the aim of showing gamers and non-gamers alike how gaming communities can affect a person’s life. The commissioning ...
    • Generated procedural environment in Unity 

      Pascual Pastor, Josep (2023)
      This thesis investigates game development and procedural generation, focusing on constructing a procedural dungeon generator employing the Unity game engine. The study scrutinizes various procedural generation types and ...
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    • Guidelines for organising information based on simulation games 

      Goda, Viktoria Zsofia (2023)
      The purpose of this thesis was to provide a practical set of guidelines for user experience (UX) and user interface (UI) designers as an aid. This can be useful if designers need to organise items logically, such as clothing ...
    • Hi-bit pixel graphics : new era of pixel art 

      Heikkinen, Olli (2021)
      This bachelor’s thesis studies how pixel graphics in video games are seen today, and what current trends make classic pixel graphics hi-bit. This thesis briefly covers the beginnings of pixel graphics, how pixel graphics ...
    • How colours guide the player in video games 

      Kauranen, Aino (2023)
      The goal of this thesis was to gather information on how colours can guide the player in video games. The two main aspects researched were emotional and navigational colour guiding. This thesis also included a summary of ...
    • How Publishing Companies Affect New Video Game Studios in North Karelia 

      Tamminen, Tino (2022)
      The task of this research is to figure out how video game publishers affect video game developers when the developers are starting up their operations in North Karelia. This research was done to figure out if the relationship ...
    • How Roblox can attract more adult players: a case study of a Finnish start-up 

      Bui, Trung (2023)
      The objective of this thesis project was to provide recommendations to a Finnish independent game company, NaDa Studio, for creating its first game on the gaming platform Roblox. The game is intended to attract family ...
    • How to Enhance Your Game with Visual Style Choices 

      Sundkvist, Nathan (2022)
      Tämä tutkielma käsittelee 3D-pelien taidetyylejä ja tutkii miten ne vaikuttavat pelien menestykseen. Lukija pääsee tutustumaan suunnitteluperiaatteisiin ja -käytäntöihin, jotka ovat jokaisen mieleenpainuvan visuaalisen ...
    • Impact of AI on Game Development : opium des Volkes or Panacea 

      Vetoshkin, Evgenii; Rozhnov, Ilia (2024)
      This article examines the transformative impact of generative artificial intelligence (AI) on the video game industry, which is a leading sector of technological innovation. The main goal is to explore how artificial ...
    • IMPACT OF ART STYLE IN 2.5D ISOMETRIC GAMES 

      Fenech, Samuel (2024)
      This dissertation investigated the relationship between graphical preference, player experience and performance in the context of 2.5D isometric games. Focusing on low poly and pixel art, the study delved into how these ...