Theseus - Selaus asiasanan mukaan "computer graphics"

    • On production of 3D character models for games 

      Yli-Pentti, Mika (2021)
      Tietokonegrafiikka on kehittynyt kiihtyvään vauhtiin. Reaaliaikaisen renderöinnin teknologian kehityksen myötä tavat luoda kolmiulotteisia malleja ovat uudistuneet. Opinnäytetyössä oli tavoitteena tutkia videopeliin ...
    • Optimization of 3D Models for Mobile Games: Balancing Quality and Performance 

      Ruti, Ville (2024)
      Mobile gaming has reached a new level of popularity in recent years with an increasing number of people playing games on their smartphones daily. While smartphones have advanced significantly in terms of technology ...
    • Optimization of ArchViz Projects for Standalone VR-Devices 

      Nylund, Aissa (2020)
      Arkkitehtoninen visualisointi, lyhyesti ArchViz, on arkkitehtuurisista piirroksista kuvien ja videoiden tuottamista. Sen tavoitteena on tuottaa mitoiltaan realistisia rakennusten ja tilojen visualisointeja, joita voidaankäyttää ...
    • Optimizing game models : a comparison of geometry nodes and traditional modelling techniques in Blender 

      Green, Christy (2023)
      This study investigates the impact of using geometry nodes in Blender on the polygon count, file size, and performance of 3D models when exported to Unity, compared to traditional modelling techniques for the purposes of ...
    • Optimizing real-time graphics for a VR environment 

      Paulaniemi, Katariina (2024)
      Good performance is necessary for good user experiences in virtual reality. A 3D artist crafting the environment for such experiences should be aware of the hardware limitations and possible methods that can be applied to ...
    • Problems in turning concept art into 3D objects : concept art to 3D object pipeline 

      Viro, Vi (2022)
      The goal of this thesis was to collect information on the process of turning 2D Concept art into 3D Models and the problems this can cause. This study was carried out as a project, in cooperation with the client, TrollSFX. ...
    • Procedural 3D art in game development 

      Nystedt, Mikko (2024)
      Opinnäytetyön tavoitteena oli tutkia proseduraalisten 3D-grafiikoiden generoimista osana videopelin kehitystä. Työssä esitellään proseduraalista generointia videopeleissä yleisesti, sen etuja ja käyttökohteita. Lisäksi ...
    • Rendering a 3D scene in a web application 

      Pakkanen, Aleksi (2021)
      Opinnäytetyön tehtävänä oli generoida kolmiulotteinen representaatio merikontista, jonka sisällä on useita paperirullia. Tämä tehtiin verkkoselaimessa toimivaan merikontin optimointityökaluun paremman visualisoinnin vuoksi. ...
    • Rigging a 2.5D character in ToonBoom Harmony 

      Brander, Frida (2023)
      This thesis delves into the intricate production pipeline involved in illustrating and rigging a 2.5D character using the renowned software, ToonBoom Harmony. It aims to specify the popularity of this program within the ...
    • Texturing process in hand painted low poly game art 

      Kaasinen, Inka (2023)
      The low poly modeling approach has been a commonly used and vital technique for video games since the earliest 3D games were made. What started as a necessity caused by system restrictions has now become more of a stylistic ...
    • Using 3D graphics for 2D animation background art 

      Lammi, Julia (2021)
      This thesis explores what makes a good and effective background art for 2D-animation, and how 3D programs can be used to make the process easier and faster. In the end these 3D-tools are used to design and create background ...
    • Utilizing and Optimizing 3D Photogrammetry Assets for VR Experiences : Case: Pop-Up VR Museum on Meta Quest 2 

      Spieker, Wiebke (2023)
      Opinnäytetyön tavoite on analysoida fotogrammetristen mallien käyttöä mobiili-VR-kokemuksien 3D-grafiikan kehityksessä. Työn keskipiste on olennaisimmissa grafiikan optimoinneissa, joissa käytetään esimerkkitapauksena ...
    • Utilizing different design principles for hard-surface 3D art : a study about achieving realistic 3D mechanical designs 

      Haapala, Kasimir (2022)
      The purpose of this thesis was to research how 3D artists could utilize different design principles as part of their workflow, and to study the theory of realism in computer graphics to help 3D artists to achieve more ...
    • Utilizing shaders in 2D games 

      Lehtiö, Iiro (2023)
      Tämä opinnäytetyö selvittää varjostimien käyttömahdollisuuksia 2D-pelien kehityksessä. Varjostimet ovat ohjelmia, jotka muuttavat peligrafiikan piirtämistapaa. Opinnäytetyössä esitellään visuaalisen suunnittelun elementtejä ...
    • Visual Effects for Stilized Video Games 

      Acuña, Matias (2024)
      ABSTRACT This thesis focuses on the artistic aspects of real-time visual effects (VFX) creation. Throughout the exploration, the thesis employed a structured approach to articulate a comprehensive methodology for creating ...
    • WebGPU - the new powerful successor, the future of web API 

      Nguyen, Nghi (2022)
      The objective of this thesis was to create an application by using new Web API technology called WebGPU to show how well and optimize this API compared to WebGL. The project was designed to have two end results applications ...