Theseus - Selaus asiasanan mukaan "digital games"
Viitteet 41-60 / 127
-
Employment opportunities in esports : do Raahen porvari- ja kauppakoulu’s esports studies meet the needs of the esports industry?
(2021)Esports industry has seen massive growth in the past decade. The audiences are growing, the tournament prizes are growing, and subsequently the esports organizations are growing. However, the business side of esports and ... -
Enhancing learning of real-life skills with storyfication : in a video game context
(2022)Storytelling has been an important part of human nature as long as humans have existed. The story is quite often one of the most important parts of any book, film, or video game. Storytelling, and more specifically, ... -
ESGE's journey. Developing esports Kymenlaakso. Lessons learned and future ambitions
Xamk Inspiroi 44 (Kaakkois-Suomen ammattikorkeakoulu, 2022)The ESGE project has come to an end. It’s been quite a ride! When we started in late 2019, we could only imagine small parts of what actually might happen. Now in 2022, we can be grateful about the many different projects, ... -
Esport Business Models in Finland
(2023)This thesis examines the evolution of esports business models, highlighting factors contributing to their success and the challenges they face. Through a theoretical framework and qualitative research, we explore various ... -
eSports : from a competition to a billion-dollar industry : Tencent Ltd case study
(2022)The goal of this paper is to explore the potential for eSports to become a billion-dollar industry through its growth as a competitive form of entertainment. In order to achieve this objective, this paper will examine ... -
From Competitor to a Professional: case study on counter-strike esports career opportunities in jyväskylä
(2024)The aim of this study was to present the current case of the Counter Strike esports player career opportunities in Jyväskylä, Finland. The research was assigned by the commission from EXEN Esports Oy, a Jyväskylä born ... -
Game development for museums
(2023)Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions. The objective of the thesis ... -
Game development using the open-source Godot Game Engine
(2022)This bachelor’s thesis examined the open-source video game development tool, Godot Engine. The popularity and viability of independent game development is growing along with the many software tools available for developers ... -
Game development using the Visionaire Studio game engine
(2024)The purpose of this thesis was to research a video game development tool called Visionaire Studio, which specializes in the point-and-click adventure game genre. The goal was to examine Visionaire Studio’s merits as a game ... -
Game Loops and Effective Prototyping
(2022)This thesis studied the methods of creating engaging core gameplay, with a focus on hack and slash games in particular. As the primary way of game development is through prototyping, methods of effective prototyping were ... -
Game props research and design: Interactivity and telling a story
(2023)Props in games are an important part of delivering immersive experience to the player. Yet when it came to available research, prop design lacked deeper studies with aspects such as narrative and interactive purposes of ... -
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)This thesis aimed to explore what influence of a video game world's climate and environment have on character design, particularly how they impact the narrative and the physical and visual attributes of the characters. ... -
Gamified Elements in Free to Use Chinese-English Language Learning Applications
(2022)Throughout human history, many educators have been looking for a way to improve learning initiative, and gamification in line with human nature has always had the potential to exist.The popularity of mobile de- vices and ... -
Gaming on a server hosted virtual machine
(2023)The idea for this thesis emerged from interest in the three main components of the study, virtualization gaming and networking. The thesis combined all these to test and evaluate the deployment of a self-hosted, virtualized ... -
Horror in escape rooms : how to build an atmosphere and design puzzles
(2022)The goal was to gather information to get unique and theme-suitable puzzles into the new escape room game, to create an atmosphere of horror and provide new experiences for the players. Examples were gathered by benchmarking ... -
How colours guide the player in video games
(2023)The goal of this thesis was to gather information on how colours can guide the player in video games. The two main aspects researched were emotional and navigational colour guiding. This thesis also included a summary of ... -
How Publishing Companies Affect New Video Game Studios in North Karelia
(2022)The task of this research is to figure out how video game publishers affect video game developers when the developers are starting up their operations in North Karelia. This research was done to figure out if the relationship ... -
How Roblox can attract more adult players: a case study of a Finnish start-up
(2023)The objective of this thesis project was to provide recommendations to a Finnish independent game company, NaDa Studio, for creating its first game on the gaming platform Roblox. The game is intended to attract family ... -
How to create a successful video game : case: The Last of Us series
(2022)The primary objective of this thesis was to find out the elements that a successful video game has. The purpose was to understand four elements: gameplay, character development, storytelling, and marketing in the process ... -
How to Enhance Your Game with Visual Style Choices
(2022)Tämä tutkielma käsittelee 3D-pelien taidetyylejä ja tutkii miten ne vaikuttavat pelien menestykseen. Lukija pääsee tutustumaan suunnitteluperiaatteisiin ja -käytäntöihin, jotka ovat jokaisen mieleenpainuvan visuaalisen ...


















