Theseus - Selaus asiasanan mukaan "electronic sports"
Viitteet 41-60 / 63
-
Phenomenon of eSports
(2023)This research explores the world of eSports, a rapidly growing industry that has emerged at the intersection of video games, sports, and entertainment. The eSports industry is something that people often do not recognize ... -
Players Manual to Self-Development in Esports
(2021)Tämän opinnäytetyön tilasi Incoach oy. Incoach on suomalainen yritys, jonka liiketoiminta perustuu e-urheiluvalmennuspalvelujen tarjoamiseen yksityishenkilöille ja oppilaitoksille. He halusivat e-urheiluun liittyvää ... -
Processes and process development in esports organization
(2020)E-urheilu on uusi ja nopeasti kasvava ala. E-urheilu, ja sillä alalla toimivat organisaatiot eivät ole vielä löytäneet vakiintuneita toimintatapoja muihin vanhempiin aloihin verrattuna. Tästä syystä toimivat ja tehokkaat ... -
Professional Players’ Rights and Obligations in Counter Strike: Global Offensive
(2022)The purpose of this thesis was to explore the structure of contracts between professional play ers and organizations within Esports, more specifically, the Counter Strike: Global Offensive ti tle. Because of the secretive ... -
Profiling an Esports Tournament Visitor: Understanding the Local Impact and Value of an Esports Event
(2022)The world of competitive gaming has grown exponentially in recent years, in Finland and internationally. As the restrictions of COVID-19 have slowly lifted, Espoo is hosting an esports tournament “Elisa Masters Espoo 2022” ...Rajoitettu käyttöoikeus / Restricted access / Tillgången begränsad -
Psychological Aspects of Esports Development in the Russian Federation
(2023)This thesis explored the study of psychology in the context of esports and aimed to uncover the complex in-terplay of cognitive and emotional factors that influence player performance. The main objective of the study was ... -
Significance of Esports in The Middle East Region- MENA (Various Developments)
(2024)In the last few years, esports has been a mind-blowing international revolution that has gained remarkable perception as a real professional sport. There are not enough wide-scope analyses regarding the effect of ... -
Social Media Content Marketing for Millennials, Generation Z, and the Esports Target Market
(2022)The different generations have been defined by many academic articles. This phenomenon plays nowa-days an important role in marketing strategies. These marketing strategies could be implemented in social media, which ... -
Social Media Content Strategy : Case: KOVA Esports
(2020)Tämä opinnäytetyö on toteutettu toimeksiantona organisaatiolle KOVA Esports, joka on erikoistunut eurheiluun. Opinnäytetyön tavoitteena oli selvittää, ketkä ovat organisaation sosiaalisen median seuraajia ja millaista ... -
Structure and Gaps of Esport Governance and Path for its Pursuit of Legitimacy Among Traditional Sports
(2022)This thesis identifies the gaps that exist within esport governance and its structure, and proposes a path for esport governance to take to increase its legitimacy among traditional sports. Currently the structure of esport ... -
Survey on Esports Player Organizations in Finland
(2020)This thesis was commissioned by the Finnish Esports Federation (SEUL). SEUL is working as a national union for computer, console, mobile and other electronic sports in Finland. SEUL strives to increase the visibility of ... -
The Benefits of Regular Cardiovascular Exercise in Finnish League of Legends players
(2023)Abstract Author: Veko Atte Title of the Publication: The Benefits of Cardiovascular Exercise in Finnish League of Legends Degree Title: Bachelor of Business Administration, Esports Business Keywords: esports, cardiovascular ... -
The Challenges of European Esports Coaching from the Coach's Perspective
(2022)E-urheilu on jatkuvasti kasvava toimiala, jolla on omat sääntönsä, jotka ovat luoneet videopelien kilpailun ympärille epätavalliset olosuhteet. Mutta kuten perinteisessä urheilussa, e-urheilun pelaajat tarvitsevat valmennusta ... -
The current situation and development prospect of esports in Guangzhou
(2021)As esports have entered a big explosion in China, the development of the gaming industry fusion has not stopped since. People are increasingly expecting the new esports industry to create new jobs and wealth for people. ... -
The fascination of virtual skins and consumers buying behaviour in Counter Strike Global Offensive
(2022)The objective of this thesis was to find out the fascination of virtual skins in Counter Strike Global Offensive. What are the thriving factors in buying, selling or trading? The market for skins is massive and unknown ... -
The impact of Covid-19 on Esports – Analysis of stock market and corporate governance
(2023)Along with the multibillion video game industry, the burgeoning phenomenon of electronic sports aka Esports has been drawing attention from investors worldwide. Besides its vibrant online communities, Esports’ rapidly ... -
The Impact of Mental Health Professionals in FPS Esports
(2023)Mental health is an important topic when it comes to esports. Many organizations and players started focusing and prioritizing mental health more over the last few years. Often described are the dangers and negative health ... -
The Impact of the COVID-19 Pandemic on Esports, Motorsports and Simracing
(2023)This thesis discusses the complex effects of the Coronavirus pandemic on esports, motorsports, and sim racing, three unmistakable however interconnected domains of sports and entertainment. Before the pandemic, esports, ... -
The Impact of Toxic Behaviour on First-Person Shooter Players
(2023)First-person shooter (FPS) games are intensely competitive, demanding coordination and teamwork, making communication and collaboration indispensable for success in the in-game experience. Nevertheless, toxic behaviour ... -
The Influence of Esports Stakeholders on Consumer Purchase Behavior
(2023)Esports branded peripherals made an appearance ever since technology brands such as Logitech and HyperX entered the esports scene. With a shift in the marketing space towards sponsored and affiliate marketing, this research ...


















