Theseus - Selaus asiasanan mukaan "virtual reality"
Viitteet 41-60 / 133
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Disruptive Times in Maritime Training
(Emery Hill Media Ltd, 2021) -
Effects of postural stability and soundscape in simulator sickness
(2024)Opinnäytetyössä tutkittiin asennon vakauden ja immersiivisen 3Däänimaiseman vaikutuksia virtuaalipahoinvointiin (VRS) hyödyntäen kehitystyönä rakennettua virtuaalitodellisuus tuoliohjainta virtuaaliympäristössä (VE), jossa ... -
Embedding of 3D objects into a video to demonstrate engineering projects, using match moving technology
(2021)The aim of the project was to show how a technology of embedding 3D objects into video used in the film industry, namely Match moving, can be used to demonstrate various engineering projects. As an example on how the ... -
Emotional Engagement According to User Age in Haaga-Helia Virtual Reality Application
(2020)Virtual reality is a tool with massive potential in a wide range of fields and with a large target audience. It is utilized in several different fields such as entertainment, education, medicine, therapy, science and more. ... -
Enhanced Sport Event
(2023)This thesis is done in collaboration with Nokia Corporation. Our team was given the task of ideating how to improve Nokia Arena experience with the future in mind. The development work focuses on the possibilities created ... -
Enhancing Organizational Resilience in the Air Transport Industry Through the Adoption of Emerging Technologies: A Case Study of the Middle Eastern Airlines
(2024)The research investigated ways Middle Eastern Airlines strengthens their organizational resilience in the air transport industry through emerging technologies. The air transport industry has undergone several transformations ... -
Environment Design by using real-world location in Unity Engine
(2023)Jyväskylän ammattikorkeakoulun opiskelija Juho Harju kehitti opinnäytetyössään realistista ympäristöä käyttäen Unity game engine. Opinnäytetyö on yhdistetty yrittäjätoimintaan, jonka tarkoituksena oli toimintatutkimuksena ... -
Evaluating a summative feedback option for an industrial virtual learning environment
(2023)Virtual learning environments (VLEs) have been rapidly emerging as a powerful tool for education and training. One of the primary modes that VLEs use to promote learning is feedback. Although feedback is known to advance ... -
Evolving horror game design for VR environments
(2024)Virtual Reality (VR) offers a uniquely powerful immersive experience, particularly in the realm of horror games. This thesis explores how VR affects the techniques used in horror games to create scares, drawing on psychological ... -
Exploring the features and benefits of Mixed Reality Toolkit 2 for developing immersive games : a reflective study
(2023)The rapid expansion of mixed reality technology has led to the development of various dedicated toolkits aimed at its implementation. One notable toolkit in this realm is the Mixed Reality Toolkit 2 (MRTK2), which has ... -
Exploring virtual tourism : value formation in online experiences in sharing economy platforms
(2022)During the COVID-19 pandemic and succeeding lockdowns of 2020 and 2021, several services and activities shifted from physical to virtual environments. For example, lectures, conferences and work-related meetings among many ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Extended Reality Technologies in Marketing. Definitions, Potential Benefits & Constraints
(2023)The objective of this thesis was to define extended reality technologies, XRs, offer a quick view of the current state of these technologies in marketing, analyze the potential benefits of XRs and the current constraints ... -
Eye and Hand Tracking in VR Training Application
(2021)Varjo VR-2 Pro -virtuaalilaseissa on korkea resoluutio ja sisäänrakennetut silmän- ja käsienseuranta ominaisuudet. Tämän työn tarkoituksena oli lisätä Varjon lasit olemassa olevaan virtuaalitodellisuusprojektiin, jonka ... -
Factors Affecting the B2B eCommerce Purchasing in Scandinavia : buyer’s perspective
(2021)B2B eCommerce evolves rapid pace as new technology emerges and the B2B buyers are getting more demanding with higher customer experience requirements. The industry is getting recover from the extreme interruption caused ... -
Feasibility of Utilizing VR for Virtual Exhibitions in the Museums of Satakunta
(2022)The virtual reality (VR) industry has been rapidly expanding in the last few years. While the consumer VR market has primarily been focused on gaming, VR has been utilized in a variety of different methods such as training ... -
Fundamentals of streaming : how to setup a virtual event system
(2022)The goal of this thesis was to present the fundamentals of streaming technology and how streaming technology can be used as a tool. Virtual event technologies in the event production were studied in this thesis. This thesis ... -
Future workplaces : shaped by the Pandemic
(2021)This thesis is about future workplace design and how it has been reshaped by Covid-19. The thesis was born from a determination to find solutions for relevant and worldwide issues. Moreover, the interest in the subject ... -
Futures Research: The Application of VR and AR Emerging Technologies in New Media: Future of Immersive Visuals Online
(2019)Today, technologies form our relationships with information. Proper use of digital visualization tools influences brand-audience relationships. Virtual Reality (VR) and Augmented Reality (AR) technologies are developing ... -
Fyysisen tilan huomioiminen suunniteltaessa VR-elämyksiä tapahtumiin
(2023)Tämän opinnäytetyön tavoite oli selvittää kuinka, fyysinen tila ja sen elementit vaikuttavat kokonaisvaltaiseen asiakaskokemukseen toteutettaessa VR-elämyksiä. Fyysisen tilan tuomiin rajoitteisiin ja kokonaisvaltaiseen ... -
Generative AI for enhanced 360 environments : can AI create better 360 environments?
(2024)Generatiivinen tekoäly on lähivuosina kehittynyt paljon, antaen suuren mahdollisuuden luoda kuvia erilaisiin käyttötarkoituksiin. Tekoälyllä pystyy luomaan kuvia antamalla tekstiperäisiä ohjeita, josta se luo kuvan halutulla ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad

















