Theseus - Selaus asiasanan mukaan "augmented reality"
Viitteet 61-73 / 73
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The Feeling of Immersion in Location-Based Augmented Reality Setting : Case: City Stories Helsinki
(2019)The market of virtual technologies (Augmented, Mixed and Virtual Reality) is anticipated to grow exponentially. Technological development and high-speed 5G mobile connections will accelerate the growth within the next few ... -
The strategic development of Augumenta sales process: From pilot projects to sustainable customer relationships.
(2021)The fourth industrial revolution is underway as companies are seeking transformation to smart factories with new technology, such as virtual and augmented reality and IoT. While augmented reality (AR) has existed for a ... -
Trigger Point : sesongiton naistenvaatemallisto, johon on yhdistetty lisättyä todellisuutta
(2020)Trigger point on sesongiton naistenvaatemallisto, johon on yhdistetty lisättyä todellisuutta. Opinnäytetyö käsittelee lisätyn todellisuuden yhdistämistä vaatteeseen sekä sen kuluttajalle tuottamaa lisäarvoa. Opinnäytetyö ... -
Unity DOTS in production : DOTS pathfinding implementation in VR & AR
(2021)Unity’s Data-oriented technology stack (DOTS) is Unity’s approach to Data-oriented design in Unity. DOTS promises great performance gains compared to the current object-oriented Unity game development. DOTS is still in ... -
Use cases of extended reality in the construction industry
(2020)The thesis aims to give an overview about different use cases of Extended Reality in the construction field. With the latest hard- and software, there is a large space for pushing along the digitalisation. One objective ... -
User-centred Mobile Augmented Reality application’s concept evaluation. Case: Freshman App
(2019)Mobile Augmented Reality applications have been making its impact on how people interact with the virtual and real worlds using their smartphones. Some of the most famous examples of good design MAR applications are ... -
Utilizing Augmented Reality as a B2C Marketing Tool in the Furniture Retail Industry
(2019)This bachelor’s thesis studies the utilization of augmented reality (AR) as a business to consumer marketing tool in the furniture and home accessory retail industry. The main purpose of this study is to be able to ... -
Virtual and Augmented Reality in Construction Field
(2021)In this research, I would like to introduce one of the most exciting developments in technology and the way to develop in the field of construction by using Virtual Reality. At some points, the augmented reality takes place ... -
Virtual Reality Analysis : Development of a Virtual Reality Application with Unity 3D
(2019)The aim of this thesis was to bring bigger exposure to the latest computer science technology such as Virtual Reality. Computer technology has transformed this world into the digital world. Every day new ideas and technologies ... -
Virtual Training in the Workplace
(2022)The adaptation of virtual training has steadily grown since the start of the century and saw a rapid spike in usage following the global pandemic in 2020. For many companies and organizations, it can still be unfamiliar ... -
Virtual- and Augmented Reality in Tourism Marketing
(2020)Opinnäytetyön tavoitteena on esitellä lisätyn- ja virtuaalisen todellisuuden teoriaa ja käyttötarkoituksia. Teknologioiden kattavan teoreettisen esittelyn jälkeen opinnäytetyössä kuvataan lisätyn- ja virtuaalisen todellisuuden ... -
Visual odometry for a stable AR rendering in the HUD
(2023)Recent developments in the automotive industry have emerged the importance of Augmented Reality (AR) applications. AR enhances the driving experience by providing a real-time visual representation of driving assistance ... -
VR of the Future : a case study of Nokia corporation
(2022)This thesis is done in collaboration with Nokia. The team was given a challenge to ideate a future arena experience, and to imagine how could the event industry change within a next three to ten years. The thesis ...












