Theseus - Selaus asiasanan mukaan "design (artistic creation)"
Viitteet 61-80 / 85
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Remote working influencing the design sprint : case: Osuuspankki
(2022)The aim of this thesis was to study how remote working and digitalization are influencing design sprint process. The theoretical framework was Google Design Ventures Design Sprint model, remote working models, and ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Robot on the roof
(2022)This thesis is a concept design of a robot on the roof which is a mounting system for industrial collaborative robots to do roof jobs. The paper includes research about flat roof type, lifecycle, maintenance works, risks, ... -
Service Design as a Development Approach for Early-Stage Startups - Finding the Best “Problem/Solution Fit"
(2021)Technology-driven startups are significant for the global economy and startup entrepreneurship is likely here to stay. A development framework that is suitable for creating radical innovation in an early-stage startup ... -
Service design as a tool for sustainable development
(2022)The objective of this study was to examine the use of Service Design Tools for the sustainable development process of organizations. This was limited to organizations in the arts and culture industry. The theoretical ... -
Shivers : concept art, and colour and light design for otherworldly experiences
(2022)Shivers is an exploration of concept art from a portfolio perspective, particularly highlighting colour and light design. Its objective was to create a collection of work in the realm of visual development for film and ... -
Strategic brand identity building for an ecological brand : case 4Fire
(2022)Opinnäytetyön tavoitteena on luoda uskottava ja vahva brändi-identiteetti ekologiselle 4Fire-brändille käyttäen strategisia brändinrakennustyökaluja ja -menetelmiä. 4Firen tavoitteena on olla ensimmäinen suomalainen ... -
Ström - Wristwatch Concept
(2023)Rannekellon suunnitteleminen on monimutkainen ja pitkä prosessi johon tarvitaan monta ammattilaista kelloseppien alalta. Rannekellon suunnittelussa pitää ottaa huomioon koko (unisex, miesten, naisten), teknologia (kellonkuoren ... -
Team Heritage and Visual Branding in the NHL
(2023)Tämä opinnäytetyö käsittelee, miten joukkuehistoriaa hyödynnetään brändäyksessä ja visuaalisessa suunnittelussa National Hockey Leaguessa. Opinnäytetyö myös pyrkii selvittämään, miten retrohenkisyys voidaan toteuttaa ... -
Tesla Model Z
(2021)The subject of this graduation project was to showcase a vision of what a high-speed electric family car could look like in 2040. Its conceptual goal was to challenge current ways of travelling long distances in an independent ...Rajoitettu käyttöoikeus / Restricted access / Tillgången begränsad -
Tests with Foam Glass for Glass Art and Design
(2024)Opinnäytetyön päämääränä oli suunnitella ja valmistaa teos vaahtolasista sekä syventyä vaahtolasitekniikan tutkimiseen. Tämä saavutettiin testaamalla erilaisia lasijauheiden ja vaahdotusagenttien yhdistelmiä. Tavoitteena ... -
The Copyright and Plagiarism Dilemma: AI-Generated Design works Derived from Existing Works
(2024)This thesis investigates the intersection of artificial intelligence (AI) in design with copyright and ethical concerns, focusing on issues of legal framework cannot fully covers all the outcome of AI generated design. With ... -
The Long Way Home: Understanding and Conceptualizing Videogame Hub Areas
(2023)The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for ... -
The relevance of aesthetic marketing for purchasing decisions
(2023)Companies use the aesthetic design of products and brands to positively influence the purchase decision. Therefore, it is necessary to define what exactly aesthetic appearance is and what associations are evoked in ... -
The Role Of Service Design In Tour Packages Providers’ Activities In Finland
(2022)The importance of the service industry is increasing over time. In Finland, the service economy is playing an important part in the Finnish gross domestic product (GDP). To reach more profitable economical results from the ... -
The use of display windows to make people stop and shop
(2009)Windows and window displays are considered to be a shop's calling card. Their purpose is to communicate style, content, price range as well as emotional stimulus and excitement. Display windows are an economical marketing ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
The use of textile waste in furniture design through sculptural art
(2023)This thesis was a study on textile waste and its uses in furniture design. Research has been done on the origin and lifecycle of textile waste, the significance of recycling, and the function of design in a circular economy. ... -
User interface design process of Barotrauma: Investigating the balance between usability and visual aesthetics
(2019)This thesis focuses on creating a practical framework on how to balance usability and visual aesthetics in designing the user interface for video games. The productive outcome of this thesis is a graphical user interface ... -
Utilizing AI in Design : fine-tuning a Generative AI Model for Emil Aaltonen Museum
(2024)Opinnäytetyö dokumentoi generatiivisen tekoälyn (AI) kustomointia opinnäytetyön asiakkaalle, Emil Aaltosen Museolle. Generatiivinen tekoälymalli kustomoidaan kouluttamalla jo olemassa oleva AI malli yksilöllisellä datasetillä, ... -
Utilizing different design principles for hard-surface 3D art : a study about achieving realistic 3D mechanical designs
(2022)The purpose of this thesis was to research how 3D artists could utilize different design principles as part of their workflow, and to study the theory of realism in computer graphics to help 3D artists to achieve more ... -
UX/UI design for Memoa – a flashcard application
(2021)With the development of information technology, new advanced forms of learning are constantly appearing, typically learning applications. These applications provide users with new, more effective and enjoyable learning ...
















