KoulutusalaMedia-ala
Viitteet 601-620 / 6979
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Colour theory in moving picture media
(2023)The purpose of this thesis was to collect information on how the subconscious emotional connection to colour is used in moving picture media. This was done by analysing past articles and research on colour theory and ... -
Combining drum machines & samplers with acoustic drums
(2023)The aim of this thesis was to explore the differences and similarities between electronic sequences and human played percussion instruments, and how these two can co-exist. The hypothesis before studying and conducting the ... -
Come on now baby , baby come on! : Inspiraatiosta valmiiseen sävellykseen
(Tampereen ammattikorkeakoulu, 2012)Albumin teko sen ensimmäisistä vaiheista aina viimeisimpään on pitkä ja vaativa prosessi. Se vaatii tekijältään luovuutta, kärsivällisyyttä ja taitoa. Tekoprosessi koostuu monesta eri osa-alueesta, joista jokainen antaa ... -
Come to Roost: Sarjakuvaprojektin konseptointi ja aloitus
(2020)Opinnäytetyönäni toteutan alun sarjakuvaprojektiini Come to Roost, joka on historiallista fantasiaa. Projektiin kuuluu konseptin, hahmojen ja käsikirjotuksen viimeistely sekä itse sarjakuvasivujen piirtäminen alusta loppuun. ... -
Coming to Homerica : Luokkarepresentaatiot televisiosarjassa Simpsonit
(Tampereen ammattikorkeakoulu, 2013)Opinnäytetyössäni tarkastelen yhteiskuntaluokan representaatioita tv-sarjassa Simpsonit. Kuinka keskiluokkainen arvomaailma, perhe, koti, vanhemmuus, uskonto, isänmaa ja populaarikulttuuri esitetään yhdessä aikamme ... -
Communication management across multiple campuses: A case study of Laurea UAS
(Yrkeshögskolan Arcada, 2016)The purpose of this study is to find the best possible communication techniques to manage communication, specifically in the area of university-to-student communication, and in cases when school have several campuses. I ... -
Communication with motion in user interface
(Oulun ammattikorkeakoulu, 2016)Motion communication makes better user experiences. Animations in user interfaces are not just a visual experience. Motion has a lot of power over where the user is looking and it should be used to guide the user. This ... -
Comparing medium poly workflow with traditional workflow
(2020)3D environment design for games begins by choosing a suitable workflow considering the technical limitations as well as the desired visual style. This thesis is a comparative study and a research into a contemporary 3D ... -
Compelling character design : female anti-heroes in adult animation
(2023)Character design is an integral part of any storytelling medium, whether it is for film, television, games, or something else. This includes both the outward, physical appearance of characters as well as the personality ... -
CONCEPT ART CREATION METHODOLOGIES : Visual Development of “Rock Boy”
(Kaakkois-Suomen ammattikorkeakoulu, 2018)Concept art is often mistakenly referred to as art that is created using the same principles as when creating 2D art assets or illustrations, despite concept art at its core being based in design. The objective of this ... -
Confirmation
(2024)Logline: When deeply religious lesbian youth worker Laura promises to an angsty queer teenager Anni to finally pursue love, Laura must confront her repressed religious trauma driving her toward a nihilistic void. Synopsis: ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Constructive drawing : tools and methods for creating human figures in perspective
(2022)Understanding linear perspective is a fundamental skill when the goal is to create the illusion of depth on a flat surface. This requires a lot of analytical thinking, spatial awareness, and good hand-eye coordination. The ... -
Consumer Brand Awareness – Fitness Industry, Instagram and Influencing Female Millennials
(2020)The subject of the thesis is consumer brand awareness on Instagram – fitness industry and millennials. Brand awareness of consumers is vital for increasing company revenue as well as selling services or products. Social ... -
The Consumption and Perceived Value of Music in the Digital Age : Adolescents and Young Adults as Music Consumers
(Yrkeshögskolan Arcada, 2016)The music industry is a big business worldwide but the recording industry is facing major challenges and changes due to digitalization. Technology developments have altered the way music is distributed and made it possible ... -
Content and context: shifting and moulding the aesthetic experience
(2023)The thesis inspects two different orientations in artworks: content oriented and context oriented artworks, and how these two different approaches shift and form the aesthetic experience. The Professor of Art History in ... -
Content Marketing Practices in Finland
(Yrkeshögskolan Arcada, 2016)The purpose of this study is to draw attention to increasingly important business phenomenon of content marketing. This paper defines content marketing, identifies its key elements and phases, and explores content marketing ... -
Conveying emotions through branded emojis : case: Dice Hunter, Greener Grass Company
(2020)The purpose of this thesis was to study theory behind the expression of emotions in online communication, its relation to the use of emojis and the design principles of icon creation. The objective was to utilise the ... -
The Cooperation Committee as a Tool of Change Management and Change Communication: Reflections from the Education Division at the City of Helsinki, August 2017 to June 2018
(Yrkeshögskolan Arcada, 2018)This research examines the perceptions of change management and communication in the Education Division’s marketing and communications team at the City of Helsinki from August 2017 to June 2018. It also examines the role ... -
Copywriterin rooli markkinointiviestinnässä: katsaus copywriterin työnkuvaan
(2022)Tässä opinnäytetyössä keskityn tarkastelemaan copywriterin roolia markkinointiviestinnän alalla. Tutkielmassa perehdyn markkinointiviestintää ja copywriterin työnkuvaa käsitteleviin teoksiin ja tutkimuksiin narratiivisen ... -
Copywriterin selviytymismekanismit : eli kuinka mainoskirjoittaja selviää työelämässä
(2019)Tässä opinnäytetyössä tutkitaan mainoskirjoittajana eli copywriterina toimimista ammatillisessa ympäristössä. Työssä esitellään niin ongelmia kuin ratkaisujakin, jotka auttavat copywriterin uralla. Teoriapohjana toimii ...


















