KoulutusalaMedia-ala
Viitteet 621-640 / 6979
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Corner Script : Tag-kirjaintyypin luominen
(Metropolia Ammattikorkeakoulu, 2012)Tämän toiminnallisen opinnäytetyön projektiosuutena oli graffitikirjaintyypin suunnittelu. Lopullinen suunnittelu sisältää suur- ja pienaakkosista kirjaimet a−ö eli niin sanotut suomalaiset aakkoset. Lisäksi mukana ovat ... -
Cosmic Being : from theory to practice
(Tampereen ammattikorkeakoulu, 2018)Art theory has long been recognized as playing an important role in understanding art practice and building up critical thinking that can so valuable influence an artist’s practice. Art theory is perceived as the nature ... -
Cosmos
(Lahden ammattikorkeakoulu, 2012)Opinnäytetyöni aihe on esitellä kuvitustyyliäni, sen taustalla olevaa filosofiaa sekä graafisen suunnittelun osaamistani. Olen koonnut kuvituksistani kirjan, jossa käytän kuvateksteinä lainauksia eri alojen tieteentekijöiltä. ... -
Cost-effective alternatives for video production : A case study for the video production company SkyProduction
(Yrkeshögskolan Arcada, 2017)This is a case study, that researches the methods for cost effective productions with low cost camera gear. In this case study I will try to find out, if video production companies can produce short promotional videos in ... -
Crafting Desolation: Designing Post-Apocalyptic Soundscapes Using Audio Synthesis
(2023)This thesis examines whether audio synthesis is a worthwhile method of designing soundscapes for post-apocalyptic fiction. Its theoretical part covers three subject matters: soundscapes and their elements, the effects of ... -
Crafting Effective User Interface Animations : Understanding the Complexity of Crafting User Interface Animations on Web Platforms
(Tampereen ammattikorkeakoulu, 2015)The purpose of this thesis is to cover widely the area of user interface animations in different lights and perspectives, in order to fully understand the complexity interactive producers, such as designer and developers, ... -
Creating a game character based on Finnish mythology and the impact of Costume design
(2021)Costume Design and the decisions made from a designer’s perspective is a subject rarely discussed in the game community. More specifically, what emotional impact does clothes and accessories have on a character and how can ... -
Creating a large-scale video mapping show : project development pipeline for the Tampere Film Festival Performance March 4-8 th 2020
(2020)New technologies can bring new possibilities for utilizing applied art in marketing solutions. The core idea of this thesis is to create a documented pipeline for the projection mapping show production for the Tampere Film ... -
Creating a promotional video for international students : understanding the UK as a target audience
(2020)International based communities thrive with a multitude of diverse and talented individuals as the backbone of their societies. Producing high quality video con-tent has become an even easier task as a result of today’s ... -
Creating a Selling Brand Identity
(Metropolia Ammattikorkeakoulu, 2015)The purpose of the thesis is to contemplate how brand management tools and theories can be used when creating a brand identity for a startup company, thus it is written from the startup company’s point of view. This ... -
Creating a system-agnostic roleplaying game module
(2024)Opinnäytetyön aiheena on yleispätevän roolipeli seikkailun luominen ja sen pelitestaaminen, sekä pelaajien mieltymysten profilointi. -
Creating a systematic management tool for game sound design process
(2024)This thesis explores the construction and use of a structured process management tool to create a game sound design process. The tool is a step-by-step guide to construct the backbone of the design and production of game ... -
Creating a VTuber avatar
(2023)This thesis aimed to explore the process of creating a Virtual YouTuber avatar using the Live2D Cubism software. Virtual Youtubers, more commonly referred to as VTubers, are virtual personas used by content creators on ... -
Creating an in-game character cutscene animation : Case study of the game Skábma – Snowfall
(2020)This thesis covers the different stages of creating in-game animations and studies which aspects build up a good and functional cutscene animation from a technical point of view. The thesis concentrates on character ... -
Creating and Designing Sound Effects for a Mobile Game
(Tampereen ammattikorkeakoulu, 2013)The aim of this thesis is to provide detailed theoretical and practical information on creating and designing sound effects for mobile games. This thesis first gives a brief look into the history of game audio and its ... -
Creating Animated Stickers for Social Media Platforms Using Brand-Based Imagery : case Pikku Kakkonen
(2020)Animation is an adaptable medium. In digital media, animation can be detected for example in the form of GIF. Today GIFs are used in multiple ways, such as a decorative, promotional and artistic elements, as well as ... -
Creating animated stickers for social media using Adobe Photoshop
(2019)The purpose of this thesis was to go through the pipeline of creating social media stickers from an idea to a finished product, while studying whether or not Photoshop is a feasible tool for such a project. Social media ... -
Creating art pipelines : art style development model for mobile games
(2024)The objective of this thesis was to develop methods for identifying art styles, which can be used when creating art style identity for a game or a game studio. The relationship between various art styles and game genres ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Creating emotions using visual design
(2021)The goal of the thesis is to discover how to create designs that inspire a positive emotional response in web users. In the theory part, the study examines the emotional design and its effectiveness in gaining positive ... -
Creating hair for a 3D character with Autodesk Maya, XGen and RenderMan
(Metropolia Ammattikorkeakoulu, 2017)In this thesis I make hair for a 3D character for a CG animation. I’m using the following softwares: Autodesk Maya, XGen and RenderMan. Maya is the 3D studio I’ll be working in from to create the hair till rendering it. ...


















