Theseus - Selaus nimekkeen mukaan
Viitteet 742-761 / 290010
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3D Apparel Design Workflow for Puma SE
(2019)Transition from the traditional 2D design workflow to the 3D design workflow requires structural changes. Standardizing and optimizing efficiency of the design workflow allows the company to obtain full potential of the ... -
3D CAD-järjestelmän materiaalilaskennan kehitys REST API-ympäristössä
(2024)Tämä opinnäytetyön tavoitteena oli kehittää sovellus, joka kerää 3D CAD-järjestelmässä sijaitsevien projektien tietoja REST API:n välityksellä. Tavoitteena oli kerätä projektien putkien tiedot ja muuntaa ne haluttuun JSON ... -
3D CAD/CAM -ohjelmiston käyttöönotto : Salomaan Konepaja Oy
(Turun ammattikorkeakoulu, 2018)Tämän opinnäytetyön tavoitteena oli kehittää koneistettavien kappaleiden tuotantoprosessia Salomaan Konepajassa ottamalla käyttöön 3D CAD/CAM -ohjelmisto NC-työstökeskuksessa ja -sorvissa. Uusille tuotteille haluttiin saada ... -
3D CAD/CAM-ohjelmiston käyttöönotto Lapin AMKin Älypaja-oppimisympäristössä
(2022)Tämä opinnäytetyö tehtiin Lapin ammattikorkeakoulu Oy:n toimeksiannosta. Toimeksiantona ja työn tavoitteena oli ottaa käyttöön CAM-ohjelmisto Älypaja-oppimisympäristöön hankitulle työstökeskukselle ja tehdä sen käytöstä ... -
3D camera tracking
(Metropolia Ammattikorkeakoulu, 2009)Opinnäytetyön tarkoituksena oli tutkia 3D camera tracking -tekniikkaa ja sen mahdollistamia etuja lisäarvon tuojana. Opinnäytetyöhön sisältyi projekti, jossa MTV3:n kanavatunnukseen lisättiin 3D-teksti hyödyntäen 3D camera ... -
3D Camera Tracking for Low-budget Production
(Metropolia Ammattikorkeakoulu, 2011)The purpose of the thesis was to find out if there is a free tool for 3D camera tracking and if such exists, to compare it with a commercial counterpart. Additionally, it was investigated whether the chosen tool is suitable ... -
3D city modelling in Russia : St. Petersburg city model
(2021)The appearance of 3D city models has opened up many new ways for the development of the urban environment. They allow to competently plan new structures by fitting them first into the existing environment. The public use ... -
3D Content Capturing and Reconstruction Using Microsoft Kinect Depth Camera
(Oulun seudun ammattikorkeakoulu, 2012)The main motivation behind this thesis was to create a new method of interaction between the physical and virtual space. The object was set to be achieved by creating a 3D-scanner capable of producing 360-degrees scans ... -
3D Flash-autopeli
(Satakunnan ammattikorkeakoulu, 2012)Opinnäytetyö käsittelee Flash-pohjaisen kolmiulotteisen autopelin suunnittelua ja toteutusta. Peli toteutetaan yhteistyössä Johannes Ahvenniemen kanssa. Pelistä ei vielä opinnäytetyön tekemisen aikana tullut valmista ... -
3D Game Character Animations in Unreal Engine 5: Creation and Implementation
(2023)Unreal Engine 5 was released in 2022, and with its new features Lumen and Nanite making high rendering quality more obtainable with lower hardware requirements, it will likely become a very popular game engine in the ... -
3D Game Development with Unity : A Case Study: A First-Person Shooter (FPS) Game
(Metropolia Ammattikorkeakoulu, 2014)The project was carried out to develop a 3D game that could be used for fun and as an efficient way of teaching. The case of the project was a First-Person Shooting Game which the player had to search the enemies on a ... -
3D Game Environment in Unreal Engine 4
(Kajaanin ammattikorkeakoulu, 2014)This thesis deals with the technical knowledge required from a 3D-artist to produce high-quality content using Unreal Engine 4 and was made only to support the writer’s own learning and know-how of the subject. Unreal ... -
3D Game Texturing: Comparative Analysis Between Hand-painted and PBR pipelines
(2022)Textures are 2D images projected on 3D models. Throughout the years many pipelines and workflows have been invented to create the appealing game art and further develop the technology of textures. Thus, game texturing has ... -
3D graphics renderer for web applications using web assembly and WGPU
(2024)The primary objective of this thesis was to develop a new 3D graphics engine based on a cross-platform contemporary graphics API to replace recent web graphics solutions. Furthermore, it could be used as a starter for ... -
3D graphics renderer for web applications using Web Assembly and WGPU
(2024)The primary objective of this thesis was to develop a new 3D graphics engine based on a cross-platform contemporary graphics API to replace recent web graphics solutions. Furthermore, it could be used as a starter for ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
3D hahmon mallinnus ja ohjaaminen pelimoottorilla
(Haaga-Helia ammattikorkeakoulu, 2018)Tämän opinnäytetyön tarkoituksena on tutkia 3D grafiikan historiaa, käyttökohteita sekä tulevaisuutta. 3D grafiikan sisältämistä aloista tutkittiin erityisesti 3D-mallinnusta sekä animointia. Tavoitteena on oppia miten 3D ... -
3D HOLOGRAPHIC PROJECTION TECHNOLOGY IN MOBILE GAME APPLICATION - Case From The Bench S.L.
(Lapin ammattikorkeakoulu, 2018)This paper studies the new technique of holographic projection. The study highlights the importance and needs of this technology, and how it represents new trends in technology and development in the future. Different ... -
3D Imaging in Cultural Heritage: A Conservators Point of View
(Metropolia Ammattikorkeakoulu, 2016)The purpose of this study was to investigate the use of 3D imaging applications in conservation in a manner accessible to conservators. In order to do this, the basics of 3D imaging, as it applies to conservation, had to ... -
3D in animated storyboards : 3D’s impact on animatics in animation industry
(2020)Since the formative years of computer graphics, they have greatly impacted the creation of animated storyboards and techniques used in the animation industry. How have CG and 3D modelling changed the flow of the pre-production ... -
3D Interior environment optimization for VR
(2022)In this thesis, the primary question was to determine if Level of Details (LODs) were optimizing the performance of the VR platform inside Unity. The secondary question was to find other optimization methods and study how ...

















