Theseus - Selaus asiasanan mukaan "aesthetics"
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Aesthetic development of children in early childhood education and care
(2023)The thesis explores aesthetic development in early childhood education and care, focusing on its impact and various experiences for young children. The portfolio method is used to document children's aesthetic skills and ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Bringing light art in digital immersive environment : through the lens of artistic research
(2023)The thesis presents the artistic research project that began alongside my artistic practice and was further developed in reflective collaboration with Tomi Humalisto and Nanni Vapaavuori. The approach used to conduct the ... -
Content and context: shifting and moulding the aesthetic experience
(2023)The thesis inspects two different orientations in artworks: content oriented and context oriented artworks, and how these two different approaches shift and form the aesthetic experience. The Professor of Art History in ... -
Deconstructing layers of luxury, branding and cultural production : insights into the value of art, beauty & fashion
(2023)This study aims to deconstruct the layers of luxury branding, and cultural production, with a particular focus on the interconnectivity between art, beauty, luxury and fashion. The difficulty in defining luxury will be ... -
Delightfully disturbing : utilizing uncanny valley in favour of character design
(2022)This thesis examined varying theories related to the “Uncanny valley” effect – a negative psychological reaction allegedly triggered by increasingly realistic humanlike products, such as robots and 3D-characters. Through ... -
Embracing disgust
(2022)Embracing Disgust is a photo-documentary project which focuses on the appearance of disgust in everyday life from a personal perspective. The documentary project aims to find visual appeal in disgust without glamorizing ... -
Fundamentals of 2D Game Art
(2021)As an interactive and entertainment medium for countless people from different age groups and backgrounds, the game industry is becoming more and more vivid as its annual revenue grows higher and higher. On the other hand, ... -
The End of Winter
(2022)We are all familiar with the iconography and generic images used to visually communicate the climate crisis – smokestacks, polar bears in distress and solar cells. This thesis explores whether a more personal photographic ... -
The relevance of aesthetic marketing for purchasing decisions
(2023)Companies use the aesthetic design of products and brands to positively influence the purchase decision. Therefore, it is necessary to define what exactly aesthetic appearance is and what associations are evoked in ... -
Where words do not reach : applying approaches of process drama and expressive arts therapy in a pre-school context
(2024)Tässä tutkimuksessa tarkastellaan esikouluikäisten lasten ymmärrystä vertaiskonflikteista prosessidraaman työtavoin sekä tutkijoiden kokemusta fasilitoinnista ekspressiivisen taideterapian menetelmin. Tutkimuksen tavoite ...








