Theseus - Selaus asiasanan mukaan "board games"

    • AI for educational board games 

      Cortés Guerrero, Sergi (2024)
      Cutting-edge artificial intelligence (AI) technologies are rapidly advancing and finding applications across multiple domains. Due to the surge of mobile applications, tradi- tional educational board games, known for their ...
    • Board game AI and minimax algorithm 

      Nguyen, Viet Hoang (2022)
      The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi (Let’s catch the lion) and implement a simple AI using minimax algorithm with alpha-beta pruning optimization techinique. ...
    • Designing a CO-OP board game targeted for girls : project: Magical Kingoms 

      Kähkönen, Venla (2022)
      This thesis studies the various aspects of tabletop game creation which should be taken into consideration when designing for children. It highlights some of the phases that occurred during the creation of an early viable ...
    • Developing a multiplayer AR game using AR Foundation and Unity 

      Nguyen, Ngoc (2020)
      In early 2016, knowledge about the augmented reality of the world is limited. Later that year, the release of Pokemon Go and the popularity of it got undeniable attention, as well as the technology underneath. In this ...
    • Game of magic: can a card trick feel like a game? 

      Koste, Boris (2024)
      The cross referencing of game design and magic theory is greatly understudied. The objective of this thesis was to find how a card trick can feel like a game and simultaneously try to improve an existing card trick ...
    • Gamification of a sustainability strategy 

      Okkonen, Meri-Kukka (2022)
      Sustainability has increased its meaning in businesses in recent years and based on that, many companies have started to consider their impact on climate. Gamification has also gained attention, as it can be used as a ...
    • Multiplayer game development with Unity and Photon PUN : a case study: Magic Maze 

      Dao, Quan (2021)
      This study demonstrates the development process of a multiplayer game using the Unity game engine with the Photon PUN plugin. The goal of the project was to develop a multiplayer game with sole focus on the technicalities ...