Theseus - Selaus asiasanan mukaan "computer games"
Viitteet 1-20 / 91
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A Comparison of Traditional Game Design vs. AI-Driven Game Design
(2023)Thе fiеld of vidеo gamе dеsign has еvolvеd significantly ovеr thе yеars, with traditional gamе dеsign approach bеing usеd to crеatе immеrsivе gamе еxpеriеncеs. Howеvеr, thе еmеrgеncе of artificial intеlligеncе (AI) has ... -
A JavaScript Finite-state Game Engine for Multiplayer Turn-based Games
(2022)The Kaiserstuhl Oy company has initiated the Rinki quiz game project with the ambition of obtaining trivia market leadership. This thesis aims to build the Rinki engine which is a game engine for the Rinki quiz game. The ... -
Achieving comics inspired 2D-look for a 3D game character with cel-shading aesthetics
(2022)The goal of this thesis was to discover and examine the techniques used to make real-time 3D game characters resemble 2D art inspired by comics and cartoons. The research was conducted by studying the history of games with ... -
Achieving Dynamic Difficulty Adjustment in a Physics-Based Shooter Game
(2024)Dynamic Difficulty Adjustment (DDA) is the process of adjusting the difficulty of a video game in real-time in response to player skill, attempting to create an enjoyable player experience for many types of players. This ... -
Adaptive music as a narrative device in video games
(2023)As technology and game development has progressed, video games have in many ways started to resemble interactive movies. While many of the functions of music in video games are akin to film music and other visual media, ... -
AFK! : Injury prevention and performance interventions for esports players
(2023)The world of esports has rapidly gained popularity in recent years, with an increasing number of players competing professionally. However, the sedentary nature of esports and constant repetitive movements have led to ... -
AI in a modern game engine : creating a diverse NPC
(2024)Tekoäly on merkittävä osa moderneja pelejä, koska se parantaa pelaajakokemusta dynaamisilla ja osallistavilla vuorovaikutuksilla ei-pelattavien hahmojen (NPC) kautta. Tässä opinnäytetyössä tutkitaan tekoälyn tarkoitusta, ... -
Analysing pipeline for a realistic 3D game-ready weapon
(2023)The objective of the thesis is to analyse the process of creating a realistic 3D weapon to be implemented in a console or a computer game by making a model of an AKSU-74 assault rifle from scratch. The pipeline used for ... -
Analyzing the impact of character animations on gameplay styles and player perception
(2023)The gaming industry is in a constant state of evolution, yet a limited number of studies have explored the impact of character animations on shaping users' interpretation of a character's personality. Perceived character ... -
Applying Academic Knowledge in an Independent Game Studio
(2024)This diary thesis examines the intersection between skills acquired during studies at Haaga-Helia University of Applied Sciences and their application during work tasks in a professional setting within the independent video ... -
Applying Flux Architecture to an Unreal Engine Game
(2022)Opinnäytetyön tavoitteena oli selvittää, voiko Flux-ohjelmistoarkkitehtuuria hyödyntää Unreal Enginen visuaalisella ohjelmoinnilla toteutetussa pelissä sekä auttaako se ihmisiä, joilla on vähäinen kokemus Unreal Enginestä ... -
Audio production and implementation for indie game
(2022)The purpose of this thesis was to gather information about the different techniques related to audio production and implementation in a small-scale indie game project using the audio middleware Wwise. The analysis was based ... -
Balancing a video game
(2022)Videopelin tasapainottaminen tuo monille mieleen pienten muutosten tekeminen yli- ja alivoimaisiin valintoihin, jotta niistä saataisiin yhdenvertaisempia muiden vaihtoehtojen kanssa. Tällaiset pelikehityksen lopulla tai ... -
Behaviour Tree game AI in Unity
(2023)As game worlds grow in size and complexity, developers create new ways to manage that complexity, and artificial intelligence in games plays a key part of this management. Apart from its name, artificial intelligence in ... -
Best practices in game cartography : a comparison of aesthetics and functionality in game cartography
(2024)Pelikartat ovat osa mukaansatempaavaa pelikokemusta, ja on tärkeää, että pelimaailmassa navigointi on saumatonta ja sujuvaa. Tämän saavuttamiseksi on tärkeää, että käytettävä kartta keskittyy ominaisuuksiin, joita pelaaja ... -
BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions
(2022)The aim of this thesis was to study and create a boss fight animation for a fictional game character, MauMau2000. Qualitative methods were used by analysing existing villains and their boss fight animations, and by ... -
Building and understanding an AR puzzle game for learning: a step towards tailored educational gaming : demonstration
(2023)The primary objective of the thesis was to develop an Augmented Reality game to conduct detailed research on learning patterns for children in the educational field. The puzzle game was developed using Unity as a game ... -
Building atmosphere in a horror game through environment design
(2024)The primary feature of horror games is the sense of dread that is induced in the player in various ways. One of these methods is immersing the player in the game's setting, which is facilitated by creating an oppressive ... -
Co-op split screen game with Unity 3d and Cinemachine plugin
(2021)Opinnäytetyön tavoitteena oli tehdä niin sanottu jaetun näytön moninpeli, käyttäen pohjana Unity3d-pelimoottoria. Pelissä käytetään kameraominaisuuksissa vahvasti Cinemachine-nimistä lisäosaa Unitylle. Opinnäytetyön ... -
Comparative Design Study of LEGO Star Wars Video Games: the complete saga and skywalker saga
(2024)LEGO Star Wars: The Skywalker Saga is a flawed successor to the culturally revered LEGO Star Wars: The Complete Saga. The Skywalker Saga succeeds in modernizing the core aspects of The Complete Saga to bring a more expansive ...



















