Theseus - Selaus asiasanan mukaan "computer graphics"

    • 2D Software Render Core for Prototyping in Development Environments 

      Connal, Victor (2023)
      This study investigates the production of a two-dimensional software renderer for use in development environments lacking target platforms, excluding the need for multiple graphic APIs such as ‘DirectX’ or ‘Metal’ for ...
    • 3D animation in VR software : CB-Safe project 

      Wiiala, Henrik (2021)
      The goal of the thesis was to instruct the creation of animated 3d-characters to a Virtual Reality -environment for the future development of CB-Safe project. It was explained what Virtual Reality means, what its good and ...
    • 3D Game Texturing: Comparative Analysis Between Hand-painted and PBR pipelines 

      Neppius, Ale (2022)
      Textures are 2D images projected on 3D models. Throughout the years many pipelines and workflows have been invented to create the appealing game art and further develop the technology of textures. Thus, game texturing has ...
    • 3D graphics renderer for web applications using web assembly and WGPU 

      Dang, Minh (2024)
      The primary objective of this thesis was to develop a new 3D graphics engine based on a cross-platform contemporary graphics API to replace recent web graphics solutions. Furthermore, it could be used as a starter for ...
    • 3D graphics renderer for web applications using Web Assembly and WGPU 

      Dang, Minh (2024)
      The primary objective of this thesis was to develop a new 3D graphics engine based on a cross-platform contemporary graphics API to replace recent web graphics solutions. Furthermore, it could be used as a starter for ...
      Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad
    • 3D Interior environment optimization for VR 

      Oksanen, Mika (2022)
      In this thesis, the primary question was to determine if Level of Details (LODs) were optimizing the performance of the VR platform inside Unity. The secondary question was to find other optimization methods and study how ...
    • 3D Modeling Assets And Props With Maya : General 3D Modeling Pipeline 

      Le, Hoang Truong Giang (2022)
      The objective of this thesis was to research and implement a modern, general 3D modeling pipeline from start to finish. This 3D modeling pipeline is covered by 3 phases: modeling, texturing, and final rendering. Modeling ...
    • 3D modeling pipeline for games 

      Kuusela, Verneri (2022)
      Tämän opinnäytetyön tarkoitus oli laatia ohje videopelien 3D-mallinnuksesta ja tekturoinnista. Opinnäytetyössä kuvaillaan kaikkia mallinnuksen ja teksturoinnin vaiheita, sekä tutkitaan niiden sisältämiä erilaisia ...
    • Achieving comics inspired 2D-look for a 3D game character with cel-shading aesthetics 

      Kähäri, Roni (2022)
      The goal of this thesis was to discover and examine the techniques used to make real-time 3D game characters resemble 2D art inspired by comics and cartoons. The research was conducted by studying the history of games with ...
    • Applying Academic Knowledge in an Independent Game Studio 

      Christensen, Jannek (2024)
      This diary thesis examines the intersection between skills acquired during studies at Haaga-Helia University of Applied Sciences and their application during work tasks in a professional setting within the independent video ...
    • Blender Geometry Nodes : node-based procedural modelling for a short film 

      Lappi, Mikko (2023)
      3D modelling for film and video game productions is a time-consuming task, especially if the goal is to create large-scale environments like cities, with thousands of buildings or natural environments with intricate organic ...
    • Building a GUI Library for a C++/SDL 2.0 Game Engine 

      Kuure, Topi (2018)
      Tämä opinnäytetyö tehtiin omaa projektia varten. Työn päätarkoitus oli tutkia pelimoottoria varten tehdyn graafisen käyttöliittymäkirjaston kehitystekniikoita hyödyntäen data-oriented design -paradigmaa. Tutkimus pohjautuu ...
      Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad
    • Building a Web-Based User Interface for Mobile Robots 

      Panuma, Aki (2024)
      The theme of this thesis was to provide a proof-of-concept web-based user interface for mobile robots, focusing on the integration of 3D graphics using Three.js within a web environment. Aimed at enhancing the control and ...
    • Character Creation: Comparison of 3D and 2D Video Game Graphics Workflow 

      Ollila, Juho (2023)
      Indie video games are rising in popularity. Developing video games as a single person has been a thing since the start of the industry. However, it is not easy, especially with rise in competition. As a developer, one of ...
    • Creating a 3D environment using Unreal Engine 5.1 

      Koivisto, Olivia (2023)
      Opinnäytetyön tavoitteena oli toteuttaa peliympäristö Unreal Engine 5.1 -pelimoottorissa. Tarkoituksena oli käyttää erilaisia metodeja pelivalmiiden 3D-mallien luomiseen, selvittää eri tapoja niiden optimointiin sekä ...
    • Creating a game scene in Unity 

      Eräniitty, Saku (2020)
      Tämän opinnäytetyön tarkoituksena oli luoda yksinkertainen peliskene ilman pelattavuutta. Peliskenellä oli tarkoitus esitellä lukijalle peliskenen luonnin eri vaiheita ja aiheita, sekä auttaa lukijaa valitsemaan mitkä ...
    • Creating a hovercar racing game with Unreal Engine 

      Keränen, Toni (2024)
      The reason for choosing the game as the subject of my thesis was the fact I was already working on it during my studies. This meant it was a convenient way of combining work and school into one project. I also see this ...
    • Creating a Video Game Character Design Workflow: a literature review on the theories and methods used by professionals in video game character design 

      Voimala, Jesse (2023)
      With the increases in processing power and advancements to game engines, the developers designing video games have been presented with unparallel opportunities. To utilize these opportunities, character designers should ...
    • Creating foliage for video games 

      Karppinen, Aleksi (2023)
      The objective of this thesis was to focus on different ways of creating foliage for video games using Blender as the modeling tool and Unreal Engine 5 as the game engine. Additionally, the thesis covers the material creation ...
    • Designing a Basic Animation Moveset of a Playable Character for a 2D Side Scroller Game 

      Kauppila, Venni (2023)
      The objective of this thesis was to study and examine the basic principles of animation and fundamentals of video game animation. These studies were then used as the basis for an animation project. While 3D animation ...