Theseus - Selaus asiasanan mukaan "computer-assisted learning"
Viitteet 1-12 / 12
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A concept for eLearning course development : learning experience to the next level
(2024)The main goal of this thesis was to create a concept for Sandvik’s upcoming technical eLearning courses, that meets learners' needs and is engaging. One particular course was taken as a target to define the way for ... -
A personalized Learning system : education by AI
(2024)Artificial intelligence application to personalized learning systems has become an evolutionary component in education opening many opportunities but also exposing some issues and ethical dilemmas. This study is focused ... -
Artificial intelligence in nursing education : a descriptive literature review of the evidence
(2024)In the evolving landscape of nursing education, the integration of artificial Intelligence (AI) stands as a transformative force, yet literature addressing its implications, particularly in the Finnish context, remains ... -
Building and understanding an AR puzzle game for learning: a step towards tailored educational gaming : demonstration
(2023)The primary objective of the thesis was to develop an Augmented Reality game to conduct detailed research on learning patterns for children in the educational field. The puzzle game was developed using Unity as a game ... -
Developing the user experience of a simulator for professional drivers
(2023)The focus of the research was how to develop the user experience of a logistic simulator that is used in professional driver education. The research objectives were to analyse the user experience through pre-selected ... -
Driving trainer with ML-Agents
(2023)Artificial intelligence has witnessed remarkable progress in recent years, with machine learning being a crucial milestone in transforming the field. Reinforcement learning, a model that trains an algorithm through trial ... -
Individually Adaptive VR Learning Applications
(2023)This research-focused Bachelor of Business Administration thesis was commissioned by HAMK Smart research unit. The thesis aims to investigate the key design elements of individually adaptive virtual reality learning ... -
Lecture summarizer: a tool for personalized learning and assessment
(2024)This thesis’s endeavour ventured into the development of a semi-automatic, artificial note-taker. Customer’s proposition was the summarization of attended academic lectures, due to their inability to mark down information ... -
Online language self-study platform
(2023)With the globalization and development of information technology, knowing and being fluent in other languages is one of the essential requirements, which will open up many opportunities and advantages in studying and ... -
Organizing an on the move gaming event for adolescents
(2023)The aim of this thesis was to familiarize the reader with the core Idea and concept of “pelipaku” event and what it entails and how to set up said event. The thesis the concept of game educations along with what what ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
The future of eLearning systems
(2023)The eLearning space has evolved. It is moving towards further inclusive and collaboration approaches and nowadays it is very challenging to keep up with the most recent trend. Presently, digital education trends have evolved ... -
Web Application for Finnish and English Language Learning
(2024)This thesis was completed for PNP Crossing Borders, a dynamic private company located in Seinäjoki, South Ostrobothnia. Established in 2002, the company is a trusted trainer and partner to a wide array of businesses and ...










