Theseus - Selaus asiasanan mukaan "designers (artists)"

    • Co-design — meet artists 

      Rahimi, Jacques (2024)
      My thesis topic is about co-design. As a designer is very important to understand what your audience or target group’s needs are by having them in your design projects. What if we try to co- design with artists who are ...
    • COMMUNICATION IN A GAME DEVELOPMENT TEAM: WHAT 3D ARTISTS WANT TO SEE IN A VISUAL COMMUNICATION OF GAME ASSET 

      Jokela, Noora (2022)
      Sometimes lack of knowledge of what the 3D artist needs to see causes unnecessary relapses and bottlenecks which slow down the game production. The main objective of the thesis was to create general guidelines for communicating ...
    • Delightfully disturbing : utilizing uncanny valley in favour of character design 

      Kiintonen, Satu (2022)
      This thesis examined varying theories related to the “Uncanny valley” effect – a negative psychological reaction allegedly triggered by increasingly realistic humanlike products, such as robots and 3D-characters. Through ...
    • Digital tools and artificial intelligence in concept art 

      Heikkinen, Sonja (2022)
      Concept art is a form of visual communication to express ideas and designs. In the video game industry and production pipeline, it is meant to solve the early design puzzles for other visual artists such as 3D modelers, ...
    • Introducing the (A) in STEM Processes 

      Suntola, Silja; Porvari, Minna; Suortti, Henna
      Xamk Inspiroi 40 (Kaakkois-Suomen ammattikorkeakoulu, 2022)
      The material in this publication was collected from all across the globe in the pursuit of wanting to understand how the arts and science collide. The cases were collected by all our project partners from the different ...