Theseus - Selaus asiasanan mukaan "digital games"
Viitteet 1-20 / 127
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A Case Study to determine the success factors of Clash of Clans
(2021)Clash of Clans has been one of the most popular and successful mobile game since its initial launch and release in 2012. For the last whole decade, it has charted every year in the top mobile games list. The purpose of ... -
A Comparison of Traditional Game Design vs. AI-Driven Game Design
(2023)Thе fiеld of vidеo gamе dеsign has еvolvеd significantly ovеr thе yеars, with traditional gamе dеsign approach bеing usеd to crеatе immеrsivе gamе еxpеriеncеs. Howеvеr, thе еmеrgеncе of artificial intеlligеncе (AI) has ... -
Achieving Dynamic Difficulty Adjustment in a Physics-Based Shooter Game
(2024)Dynamic Difficulty Adjustment (DDA) is the process of adjusting the difficulty of a video game in real-time in response to player skill, attempting to create an enjoyable player experience for many types of players. This ... -
AFK! : Injury prevention and performance interventions for esports players
(2023)The world of esports has rapidly gained popularity in recent years, with an increasing number of players competing professionally. However, the sedentary nature of esports and constant repetitive movements have led to ... -
Algorithms in video games and video game AI
(2023)Game development is a very complex process. When trying to create a game, the most important aspect is the creating of the game algorithms and the video game AI. This thesis looks at different types of algorithms in video ... -
Analysing pipeline for a realistic 3D game-ready weapon
(2023)The objective of the thesis is to analyse the process of creating a realistic 3D weapon to be implemented in a console or a computer game by making a model of an AKSU-74 assault rifle from scratch. The pipeline used for ... -
Analysis for establishing plan for Award game center in Helsinki, Finland
(2024)This product-based thesis delves into the process of establishing a video game entertainment service, in Helsinki, Finland. It involves a thorough examination of the potential customer base, specifically focusing on pupils, ... -
Applying Academic Knowledge in an Independent Game Studio
(2024)This diary thesis examines the intersection between skills acquired during studies at Haaga-Helia University of Applied Sciences and their application during work tasks in a professional setting within the independent video ... -
Assessing the value of early user experience testing in VR games
(2019)Despite the recent growth of market share of Virtual Reality (VR) gaming due to VR headsets price reduction, game companies are still facing a few obstacles related to VR games design and development. One of them is the ... -
Audio production and implementation for indie game
(2022)The purpose of this thesis was to gather information about the different techniques related to audio production and implementation in a small-scale indie game project using the audio middleware Wwise. The analysis was based ... -
Augmented Reality for Exercises for Elderly People
(2020)Augmented Reality (AR) physical training may have advantages over regular exercise training among elderly people. So exercise with AR tools can help to decrease the chance of falling and increase personal health. However, ... -
Balancing and testing a skill-based progression system for a mobile card game
(2023)The aim of the study was to figure out and test what is a good skill tree balance for commissioners’ game. It was also researched what is considered to be a good pacing of skills and rewards in general. Both qualitative ... -
BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions
(2022)The aim of this thesis was to study and create a boss fight animation for a fictional game character, MauMau2000. Qualitative methods were used by analysing existing villains and their boss fight animations, and by ... -
Building and understanding an AR puzzle game for learning: a step towards tailored educational gaming : demonstration
(2023)The primary objective of the thesis was to develop an Augmented Reality game to conduct detailed research on learning patterns for children in the educational field. The puzzle game was developed using Unity as a game ... -
Caoitalizing on the future growth of the eSport industry - Tencent Ltd Company case
(2021)This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenomenal in terms of public recognition and capital gain. An overview of eSports is provided in the first and second chapters ... -
Comparing the Finnish Defence Forces indoor shooting range simulator to a virtual reality solution
(2023)The Finnish Defence Forces constantly seek innovative methods and tools to train their conscript army, aiming to overcome challenges associated with expensive, dangerous, or logistically complex training sessions. This ... -
Comparing the impact of game design methods on player emotional response
(2023)This thesis explores the impact of emotional design on players' emotional responses during gameplay, using the Mechanics Dynamics and Aesthetics (MDA) framework and flow theory to analyze a demo for the game Arrival of the ... -
Creating a hovercar racing game with Unreal Engine
(2024)The reason for choosing the game as the subject of my thesis was the fact I was already working on it during my studies. This meant it was a convenient way of combining work and school into one project. I also see this ... -
Creating foliage for video games
(2023)The objective of this thesis was to focus on different ways of creating foliage for video games using Blender as the modeling tool and Unreal Engine 5 as the game engine. Additionally, the thesis covers the material creation ... -
Creating tension through game-centric design in survival horror video games
(2023)The process of eliciting emotions in players is an essential cornerstone of creating a memorable experience in video games. Whether it be feeling powerful after defeating a challenging boss, the sadness felt after an ...


















