Theseus - Selaus asiasanan mukaan "game programming"

    • A JavaScript Finite-state Game Engine for Multiplayer Turn-based Games 

      Pham, Huy (2022)
      The Kaiserstuhl Oy company has initiated the Rinki quiz game project with the ambition of obtaining trivia market leadership. This thesis aims to build the Rinki engine which is a game engine for the Rinki quiz game. The ...
    • Additional Unity tool creation for game development using Unity Editor Scripting 

      Gauffin, Heikki (2022)
      The thesis studied the need and creation of additional tools for game development. The commissioner of the thesis was the Game Production study path of Tampere University of Applied Sciences. The objective of the thesis ...
    • AI in a modern game engine : creating a diverse NPC 

      Laasanen, Miko (2024)
      Tekoäly on merkittävä osa moderneja pelejä, koska se parantaa pelaajakokemusta dynaamisilla ja osallistavilla vuorovaikutuksilla ei-pelattavien hahmojen (NPC) kautta. Tässä opinnäytetyössä tutkitaan tekoälyn tarkoitusta, ...
    • Applying Flux Architecture to an Unreal Engine Game 

      Jako, Riku (2022)
      Opinnäytetyön tavoitteena oli selvittää, voiko Flux-ohjelmistoarkkitehtuuria hyödyntää Unreal Enginen visuaalisella ohjelmoinnilla toteutetussa pelissä sekä auttaako se ihmisiä, joilla on vähäinen kokemus Unreal Enginestä ...
    • Augmented Reality for Exercises for Elderly People 

      Zhu, Kun (2020)
      Augmented Reality (AR) physical training may have advantages over regular exercise training among elderly people. So exercise with AR tools can help to decrease the chance of falling and increase personal health. However, ...
    • Bronto Run Mobile Game for Android: mobile game 

      Hannula, Jere-Joel (2021)
      The purpose of this thesis was to use the Unity game engine software to produce a working game for Android devices and publish the game at Google Play Store. The thesis goes through the tools used in the project, and ...
    • ChatGPT and Productivity During Unity Game Development 

      Paananen, Antton (2023)
      The current increase of AI tools and the productivity they provide was tested during a real game development process for a first-person shooter game. The aim of the action research was to find proof of increased productivity ...
      Rajoitettu käyttöoikeus / Restricted access / Tillgången begränsad
    • Co-op split screen game with Unity 3d and Cinemachine plugin 

      Saarikalle, Pasi (2021)
      Opinnäytetyön tavoitteena oli tehdä niin sanottu jaetun näytön moninpeli, käyttäen pohjana Unity3d-pelimoottoria. Pelissä käytetään kameraominaisuuksissa vahvasti Cinemachine-nimistä lisäosaa Unitylle. Opinnäytetyön ...
    • Coding a 2D Game Engine for ESP32: a Showcase of Design Patterns 

      Gianadda, David Jean Raymond (2024)
      This product thesis documents the development of a 2D game engine for the ESP32 microcontroller platform. The aim of the thesis is to provide a concrete and documented example of design patterns implementation, serving as ...
    • Combat hit detection system for 3D action role-playing games in Unity 

      Tamminen, Ville (2022)
      Tämän opinnäytetyön tavoitteena oli luoda Unity-pelimoottoriin taisteluiskujen osumantunnistusjärjestelmä, jota voidaan käyttää 3D-toimintaroolipeleissä. Työssä tutkittiin myös pelimekaniikkoja, jotka vaativat toimiakseen ...
    • Conversion between square grid and hexagon grid playing fields as a game mechanic 

      Karilainen, Veeti (2024)
      Opinnäytetyön tavoitteena on tutkia mahdollisuutta muuttaa videopelissä käytettyä ruudukkopohjaa toisen muotoiseksi esim. Neliöruudukkopohja kuusikulmiopohjaksi. Lisäksi työssä esitellään erilaisia ja yleisimpiä peleissä ...
    • Creating a 2D tower defend game : Developed with unity game engine 

      Van, Khanh (2021)
      The topic of this thesis was to create a 2D tower defend game using Unity game engine. Unity has been constantly updating its version with new features for game development, making it easier for beginner to approach the ...
    • Creating a beta version 2D Endless Runner game with Unity 

      Erholtz, Markus (2024)
      This project aims to develop a 2D side-scrolling endless runner using the Unity game engine, while having a focus on gaining experience in the C# programming language and game development process. The project covers the ...
    • Creating a hovercar racing game with Unreal Engine 

      Keränen, Toni (2024)
      The reason for choosing the game as the subject of my thesis was the fact I was already working on it during my studies. This meant it was a convenient way of combining work and school into one project. I also see this ...
    • Creation of 3D scoreboard in virtual reality 

      Karilainen, Ville (2024)
      Laajennetun todellisuuden teknologia on kehittynyt ja saavuttanut suosiota sekä kuluttajien että yritysten keskuudessa. Suosittuja laajennetun todellisuuden kokemuksia ovat esimerkiksi virtuaalikierrokset museoihin tai ...
    • Designing and creating a deckbuilding game 

      Saari, Marko (2024)
      Opinnäytetyöprosessissa suunniteltiin ja toteutettiin prototyyppi pakanrakennuspelistä. Työ koostui sekä teoreettisesta osasta, jossa käsiteltiin pelien tärkeitä ominaisuuksia, että käytännöllisestä osasta, jossa esitellään ...
    • Developing a 2D Platform Endless Runner game with Unity Engine 

      Hong, Khanh (2023)
      The topic of this Bachelor’s thesis is about the making of a 2D platform endless runner game using the Unity Engine. This thesis involves the designing and developing of various aspects of the game, including level design, ...
    • Developing a 3D mesh deformation shader in Unreal Engine 5 

      Tikkanen, Sami (2024)
      The thesis examined the Unreal Engine 5 game engine (UE5), its purpose and use cases. The goal was to develop a deformation shader system for 3D models using Unreal Engine. The development process aimed at making the system ...
    • Developing a 3D zombie survival run game with Unity 

      Nguyen, Tuan (2023)
      The aim of this project was to learn how to create a 3D game with Unity, see the workflow, and learn the different steps and mechanics of the Unity environment. The goal was to create a zombie survival game, in which ...
    • Developing a Game Debugger with Unreal Engine 4 

      Nguyen, Bao (2021)
      The objective of this thesis is to build a game debugger tool for a game studio called Still Running, which is based in Helsinki, Finland. The tool is developed within Unreal Engine 4, along with their current project. For ...