Theseus - Selaus asiasanan mukaan "game research"
Viitteet 1-20 / 76
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A Case Study to determine the success factors of Clash of Clans
(2021)Clash of Clans has been one of the most popular and successful mobile game since its initial launch and release in 2012. For the last whole decade, it has charted every year in the top mobile games list. The purpose of ... -
A Comparison of Traditional Game Design vs. AI-Driven Game Design
(2023)Thе fiеld of vidеo gamе dеsign has еvolvеd significantly ovеr thе yеars, with traditional gamе dеsign approach bеing usеd to crеatе immеrsivе gamе еxpеriеncеs. Howеvеr, thе еmеrgеncе of artificial intеlligеncе (AI) has ... -
Accessibility when developing browser- based EXER games - Creating a pipeline for visual development of accessible applications
(2024)This research will delve into the design process for accessibility within browser- based games using Liopep, a 2-minute health and fitness focused gamified application. The findings can be extrapolated to cover not just ... -
Achieving Dynamic Difficulty Adjustment in a Physics-Based Shooter Game
(2024)Dynamic Difficulty Adjustment (DDA) is the process of adjusting the difficulty of a video game in real-time in response to player skill, attempting to create an enjoyable player experience for many types of players. This ... -
Adaptation of narrative source material into interactive form: how should a narrative be adapted into a video game?
(2023)Adapting media such as literature and arts has been a practice for centuries, but it has become an especially hot topic in the past few decades due to the existence of video games that adapt non-interactive forms of ... -
Algorithms in video games and video game AI
(2023)Game development is a very complex process. When trying to create a game, the most important aspect is the creating of the game algorithms and the video game AI. This thesis looks at different types of algorithms in video ... -
Analysis for establishing plan for Award game center in Helsinki, Finland
(2024)This product-based thesis delves into the process of establishing a video game entertainment service, in Helsinki, Finland. It involves a thorough examination of the potential customer base, specifically focusing on pupils, ... -
Best practices in game cartography : a comparison of aesthetics and functionality in game cartography
(2024)Pelikartat ovat osa mukaansatempaavaa pelikokemusta, ja on tärkeää, että pelimaailmassa navigointi on saumatonta ja sujuvaa. Tämän saavuttamiseksi on tärkeää, että käytettävä kartta keskittyy ominaisuuksiin, joita pelaaja ... -
BOSS FIGHT ANIMATIONS. Structure of a Boss Fight Animation and How it Preconditions a Player’s Actions
(2022)The aim of this thesis was to study and create a boss fight animation for a fictional game character, MauMau2000. Qualitative methods were used by analysing existing villains and their boss fight animations, and by ... -
Building and understanding an AR puzzle game for learning: a step towards tailored educational gaming : demonstration
(2023)The primary objective of the thesis was to develop an Augmented Reality game to conduct detailed research on learning patterns for children in the educational field. The puzzle game was developed using Unity as a game ... -
Building atmosphere in a horror game through environment design
(2024)The primary feature of horror games is the sense of dread that is induced in the player in various ways. One of these methods is immersing the player in the game's setting, which is facilitated by creating an oppressive ... -
Card Game Balancing: Balancing digital and print trading card games across casual and competitive environments
(2023)The thesis dives deep into the intricate world of trading card games, focusing on their balance in various publishing and gaming environments. Through qualitative analysis, it explores prominent sample games such as Duel ... -
Conversion between square grid and hexagon grid playing fields as a game mechanic
(2024)Opinnäytetyön tavoitteena on tutkia mahdollisuutta muuttaa videopelissä käytettyä ruudukkopohjaa toisen muotoiseksi esim. Neliöruudukkopohja kuusikulmiopohjaksi. Lisäksi työssä esitellään erilaisia ja yleisimpiä peleissä ... -
Creating a Monetization Model for a Free-to-play Mobile Game
(2022)Mobile games are a very popular form of entertainment due to their accessibility and wide range of different games to choose from. Free-to-play mobile games dominate the charts of the most profitable mobile games in every ... -
Creating a system-agnostic roleplaying game module
(2024)Opinnäytetyön aiheena on yleispätevän roolipeli seikkailun luominen ja sen pelitestaaminen, sekä pelaajien mieltymysten profilointi. -
Creating a Video Game Character Design Workflow: a literature review on the theories and methods used by professionals in video game character design
(2023)With the increases in processing power and advancements to game engines, the developers designing video games have been presented with unparallel opportunities. To utilize these opportunities, character designers should ... -
CULTS IN LINEAR VIDEO GAMES FROM A NARRATIVE PERSPECTIVE
(2024)This thesis research aimed to analyse the narrative structure of linear video games that featured a setting where the players encountered a cult. The main question this research aimed to answer was how linear video games ... -
Design in Games : game design and how does design affect the perception of the game?
(2022)Game design is a very important part of the game development process. Creation of game content, bringing it into technical compliance. The study of the features of game design and its impact on the perception of the player ... -
Designing a combat system for 3D video game : project: Ripple in Dimensions
(2022)The idea for this thesis came from the need of designing a fun, functional and unique combat system for a game project, Ripple in Dimensions. The initial research revealed that combat systems are not a well-researched topic ... -
Designing a plausible character for post apocalyptic video games
(2023)The demand for character design and concept art in the film and video game industry is rapidly increas-ing. Advancements in technology constantly create a need for innovative approaches to character de-sign. Characters ...



















