Theseus - Selaus asiasanan mukaan "game sector"
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A Study of Community Engagement on Discord for Game Marketing- Case TJR Games Oy
(2019)Author: Greenberg Miriam Title of the Publication: A Study of Community Engagement on Discord for Game Marketing- Case TJR Games Oy Degree Title: Bachelor of Business Administration, International Business Keywords: ... -
Creating a systematic management tool for game sound design process
(2024)This thesis explores the construction and use of a structured process management tool to create a game sound design process. The tool is a step-by-step guide to construct the backbone of the design and production of game ... -
Emerging markets in global esports: Opportunities and Challenges
(2024)The rise of Esports marks the digital entertainment's great transition, in which tech and global social collaboration are integrated. The thesis explores how esports is reshaping cultural norms, economic frameworks, and ... -
Finding Business Models in IT start-ups
(2023)The objective of the research was to learn about the applicable business models for a newly formed IT services company in Finland (Indicsoft Solutions Oy). The goal of this thesis was to discover what factors must be ... -
Impact of AI on Game Development : opium des Volkes or Panacea
(2024)This article examines the transformative impact of generative artificial intelligence (AI) on the video game industry, which is a leading sector of technological innovation. The main goal is to explore how artificial ... -
Live streaming for individuals and Businesses; Case study of E-sports as a game platform
(2023)The thesis examines the beginnings of live streaming and shadowing, as well as the many live streaming platforms that are currently in use, e.g., Facebook, Wowza, and Twitch, in addition to the necessary hardware and ... -
Market Analysis For A New Service : How Guided Gaming Can Be Utilized As A Market Service For Unemployed Young Finnish People
(2024)Viime vuosina nuorisotyöttömyys on vähentynyt, mutta siitä huolimatta monia huolestuttavia trendejä nousee esiin nuorten hyvinvoinnin suhteen. Esimerkiksi yksinäisyys ja syrjäytyneisyys ovat nousseet esiin tutkimuksissa ... -
Microtransaction Structures in Digital Card Games
(2024)Digitaaliset keräilykorttipelit ovat erittäin suosittu videopeligenre, jolla on keskeinen rooli peliteollisuudessa. Niitä tukee enimmäkseen kaupallistamismalli, joka keskittyy mikrotransaktioiden tukemaan, ilmaiseksi ... -
Model of Collaboration for Research, Development and Innovation in the Creative Industries Sector - Early-stage research to build a collaboration model for Game design studies.
(2024)The importance of the creative industries was more than evident in the COVID-19 days; the lockdowns increased the need for hobbies and generated revenues worldwide in the economy. One of the most critical industries that ... -
Release and marketing plan for a PC indie video game
(2024)This work aimed to bring value to those interested in independent game development working on their first games. The goal was to find out information about different release platforms, such as what would be the requirements, ... -
Significance of Esports in The Middle East Region- MENA (Various Developments)
(2024)In the last few years, esports has been a mind-blowing international revolution that has gained remarkable perception as a real professional sport. There are not enough wide-scope analyses regarding the effect of ... -
The Effects of AI on Digital Artist
(2023)This thesis explores the effects of AI art generators on the video game industry, specifically on the roles of artists and the game development process. The study aims to determine whether the employment of artists in the ... -
Using brainwaves as a controller in games : how games can use Senzeband
(2019)Senzeband is a neuroband, an electroencephalogram (EEG) measuring device which measures different kinds of brainwaves. With these measured values, Senzeband can be used for many kinds of applications, for example, as a ... -
Viability of business models in the gaming industry
(2022)Technological advancements and innovation lead to new methods in offering value to customers. The gaming industry applies innovative methods to already established ones, creating a pool of choices when providing a value ... -
Video Game Industry Market Analysis : Approaches that resulted in industry success and high demand
(2021)The focus of this thesis was to conduct a video game industry market research, and to clarify what made this sphere of entertainment business so successful. The main goal was to analyze methods, approaches and trends ...














