Theseus - Selaus asiasanan mukaan "horror"

    • Building atmosphere in a horror game through environment design 

      Vorobeva, Ekaterina (2024)
      The primary feature of horror games is the sense of dread that is induced in the player in various ways. One of these methods is immersing the player in the game's setting, which is facilitated by creating an oppressive ...
    • Designing unnerving animations for enemy characters in a three-dimensional horror game 

      Solis, Christopher (2024)
      Enemy characters serve multiple purposes. They exist to challenge and motivate the main character to achieve their goal. Together with the main character, they drive the story through conflicts and resolutions. In the ...
    • Evolving horror game design for VR environments 

      Ojainväli, Lassi (2024)
      Virtual Reality (VR) offers a uniquely powerful immersive experience, particularly in the realm of horror games. This thesis explores how VR affects the techniques used in horror games to create scares, drawing on psychological ...
    • Horror in escape rooms : how to build an atmosphere and design puzzles 

      Sauerland, Veera (2022)
      The goal was to gather information to get unique and theme-suitable puzzles into the new escape room game, to create an atmosphere of horror and provide new experiences for the players. Examples were gathered by benchmarking ...
    • The visual language of female horror characters 

      Craciun, Daria (2024)
      The objective of this study was to present multidimensional portrayals of female characters in horror by applying feminist film theories, psychoanalytic theories, and visual analysis. Applying these theories in the context ...
    • Why horror music scares us? 

      Laiho, Elias (2022)
      In this thesis the author dwelled into the psychological effects of how sounds connect with our brains as well as considered the biological reasons of why our bodies filter some sounds as potential danger or worth having ...