Theseus - Selaus asiasanan mukaan "interactivity"

    • Adaptive music as a narrative device in video games 

      Heino, Olli (2023)
      As technology and game development has progressed, video games have in many ways started to resemble interactive movies. While many of the functions of music in video games are akin to film music and other visual media, ...
    • Bots for everyone : designing an individualised chatbot avatar for optimised customer engagement with an eye on diversity 

      Palosaari, Kosma (2022)
      The purpose of this thesis was to gain more insight into the state of digital chatbot avatars and whether they could be improved. The theory section discusses reasons why chatbots and chatbot avatars have been made the way ...
    • Contact Finder Web Application 

      Kalttopää, Mika (2015)
      The objective of this thesis was to design and develop an interactive web application for TeliaSonera. The application was meant to become easy and simple to use. The application is a staff directory and it is based on a ...
      Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad
    • Creation of 3D scoreboard in virtual reality 

      Karilainen, Ville (2024)
      Laajennetun todellisuuden teknologia on kehittynyt ja saavuttanut suosiota sekä kuluttajien että yritysten keskuudessa. Suosittuja laajennetun todellisuuden kokemuksia ovat esimerkiksi virtuaalikierrokset museoihin tai ...
    • Finding our way in the world of interactive eBook making 

      Reudler, Talsma Johanna; Koivu- Mouloudj, Anniina; Aluoch, Ernest; Parppei, Jouko; Burns, Eila
      Evolving pedagogy : greetings from Finland (Jyväskylän ammattikorkeakoulu, 2019)
    • Gamification of television: UI in interactive experiences 

      Leppänen, Elli-Noora (2020)
      This thesis briefly looks at the history and current state of gamification of television with a close reading of the 2018 Netflix produced one-off interactive episode of Black Mirror, Bandersnatch. It also includes an ...
    • Guidelines for Planning and Implementing Innovation Camps 

      Salminen, Liisi (2021)
      Tämän opinnäytetyön tarkoituksena on luoda Open Innovation Camp -nimisen innovointitapahtuman suunnittelun ja järjestämisen tueksi käytännön ohjekirja, playbook. Open Innovation Camp konsepti on uusi menetelmä monitahoisten ...
    • Interactive Architectural Visualization using Unreal Engine 

      Susi, Jaakko (2022)
      The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and interactive virtual model inside a game engine, Unreal Engine. Another goal was to produce a playable game for showcasing the ...
    • Storytelling through interaction 

      Pahlstén, Timi (2022)
      Vuorovaikutus ja interaktiivisuus ovat videopelien kulmakivi, jotka erottavat ne muusta mediasta, kuten kirjoista ja elokuvista. Tämän opinnäytetyön tarkoituksena oli tutkia, mitä vuorovaikutuksen menetelmiä videopeleissä ...
    • User journeys and interactive participation at virtual events 

      Autio, Linn (2021)
      This thesis aims to gain an understanding and evaluate event journey creation, participant interactivity, and success measuring at virtual events at Case company X. The usage of virtual events increased fast when the ...