Theseus - Selaus asiasanan mukaan "multiplayer games"
Viitteet 1-10 / 10
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Cooperative game with Clojure and ClojureScript
(2020)The goal of this project was set to demonstrate the viability of designing and developing a co-located game that enhances the player's cooperation and social interaction in a playful way. The methods used in this study ... -
Creating a Multiplayer Game Level and Applying User Feedback to Improve the Product : source 1 Hammer Editor and Halo Infinite Forge
(2024)Opinnäytetyössä tutkittiin, mitä moninpelikentän suunnittelu on, miten moninpelikenttä luodaan ja miten käyttäjien palautetta voidaan käyttää kentän parantamisessa. Työlle ei ollut kolmannen osapuolen toimeksiantoa, vaan ... -
Determining the value of VR multi-user dementia care : a psychologist’s perspective
(2024)Dementia is a neuro-debilitating disease that affects more than 55 million people worldwide, with an additional 10 million cases reported each year. While the rise in dementia prevalence has led to a technological revolution ... -
Developing an online multiplayer game in Unity
(2023)The objective of this thesis was to examine the tools and methods for multiplayer game development offered by the Unity game engine – one of the most popular game engines currently on the market. Only tools provided by ... -
Development of a Virtual Reality Conference Application
(2021)Globaalin pandemian aikana ovat etäyhteydet yleistyneet. Etäyhteyden kautta ei kuitenkaan saa samanlaista vuorovaikutuskokemusta kuin kasvokkain. Tämä on luonut tarpeen etäyhteyden immersiivisempään kommunikaatioon, jonka ... -
Implementing multiplayer core features for GameMaker Studio 2 using Node.js : game area instances and simulation layer
(2024)The objective of the thesis was to implement multiplayer core features for an existing game prototype developed on GameMaker Studio 2. The game prototype, which had a single-player mode, was targeted to support multiplayer ... -
Level flow and player guidance in a 3D multiplayer level
(2019)The aim of this study was to analyse the effectiveness of both direct and indirect player guidance methods in achieving an optimal level flow in a 3D multiplayer level and how these methods should be used in practice. The ... -
Multiplayer solution for 3D Unity game prototype using Unity Netcode
(2023)Multiplayer games are an attractive market for game developers, taking up a sizable portion of the market. However, adding multiplayer features to a game increases the scope of the project significantly, which deters ... -
Networking tools performance evaluation in a VR application : Mirror vs. Photon PUN2
(2022)Moninpelikonsepti juontaa juurensa jo 1970-luvulta. Vuosien saatossa moninpeli on kasvanut samalla koneella pelattavasta moninpelista lokaaliverkon välityksellä pelattavaksi ja siitä aina internetin yli koko maailman ... -
Webbaserad multiplayer quiz spel byggd på JavaScript och Socket.IO
(2022)Socket.IO är ett JavaScript bibliotek som hanterar realtidskommunikation mellan en klient och en server. Socket.IO använder WebSocket-protokollet för kommunikationen. Detta arbete är dedikerat för att bygga ett multiplayer ...









