Theseus - Selaus asiasanan mukaan "museums"
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Brand Management in Cultural Institution
(2024)The objective of this thesis is to assess the importance of brand management in cultural institutions, through the research question “What are the main challenges that cultural institutions face in terms of brand management, ... -
Customer Profiling in Art Museums: Case Oulu Museum of Art
(2021)The object of the thesis was to construct a profile or profiles of the typical customers of the Oulu Museum of Art. The thesis was commissioned by the Museum and Science Centre Luuppi, located in Oulu, Finland. This thesis ... -
Customer Satisfaction. Case: Rovaniemi Local Heritage Museum
(2022)The purpose of the thesis was to figure out the level of customer satisfaction at Rovaniemi Local Heritage Museum. A customer satisfaction questionnaire was constructed to complete the thesis research. The survey questionnaire ... -
Designing a digital museum experience for art lovers. Case: EMMA — Espoo Museum of Modern Art
(2021)Opinnäytetyön tavoitteena on tutkia digitaalista museokokemusta, jota tarkastellaan EMMA – Espoon modernin taiteen museolle toteutetun kehittämisprojektin kontekstissa. Asiakasprojektin tarkoituksena oli muotoilla digitaalisen ... -
Developing a Training Manual for Onsite Security Staff at the Didrichsen Museum
(2023)The objective of this functional thesis was the creation of a comprehensive security training manual tailored for temporary security personnel employed at the Didrichsen Art Museum. The training manual’s primary purpose ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Digital marketing plan for Serlachius museum’s workshop
(2022)This thesis was to write a marketing plan for a workshop that will be facilitated by the Serlachius museum. The workshop is a new product, and the museum did not have a separate marketing plan for that. They wanted to know ... -
Equalization of visitor numbers during different seasons – Case: Finnish Air Force Museum
(2024)The thesis explored the impact of seasonal variation on visitor numbers in tourism industry, focusing on the Finnish Air Force Museum as a case study. Through a mixed-methods approach combining qualitative and quantitative ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Feasibility of Utilizing VR for Virtual Exhibitions in the Museums of Satakunta
(2022)The virtual reality (VR) industry has been rapidly expanding in the last few years. While the consumer VR market has primarily been focused on gaming, VR has been utilized in a variety of different methods such as training ... -
Finnish design as a pull factor for neighborhood tourism Case: Iittala & Arabia Design Centre
(2020)The Finnish brands Iittala & Arabia are familiar to every Finn, especially to the people living in the neighborhood or Arabia, Helsinki, where the iconic old fabric used to function. This thesis is concentrated in finding ... -
Game development for museums
(2023)Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions. The objective of the thesis ... -
Gamifying dark tourism : a study on how gamification could be used as a marketing tool in dark tourism museums : case National museum “Chornobyl”
(2021)The thesis work studied the relationship between dark tourism and gamification by creating a concept of a marketing tool for the National Museum “Chornobyl”. The objective of the study was to demystify dark tourism museums’ ... -
How AR content can bring value to museums : concept design for an educational AR game about the fire of Tampere in 1865
(2021)As consumption and interaction culture is becoming more digitized, it has become important to museums to consider how they could update themselves and cater the digitally oriented demographic. Augmented reality is one of ... -
Hygrothermal Conditions in Cultural Institutions in Lithuania and Australia
(2021)The main objectives of the thesis were to get acquainted with the indoor climate requirements of cultural institutions in Lithuania and Australia as well as determine whether the chosen real buildings operate in line ... -
Leveraging immersive audio production techniques to enhance cultural and historical understandings in a museum setting
(2022)This thesis investigated how audio post-production techniques that have been proven successful for film and TV can be applied to producing VR and AR experiences that use immersive audio to support cultural and historical ... -
Occupational Safety from a Conservator’s Point of View : risk Analysis for the Estonian Maritime Museum: Case Lootsi Wreck
(2024)Viron merimuseolla on käynnissä keskiaikaisen hylyn konservointihanke. Vuoden 2023 aikana puumateriaalissa havaittiin runsaasti biologista kasvustoa, mikä sai työntekijät pohtimaan työturvallisuuskysymyksiä laajemmin. Alun ... -
Service Design of AR Mobile Application for a Museum/ Case Study “Aviation Museum”
(2021)Augmented Reality (AR) technology offers a lot of potential to museums. A number of museums worldwide and in Finland, adopting AR technology, is constantly growing as it offers more opportunities to enlarge current exhibitions ... -
Success factors of art exhibitions - The example of the special show "All Power to the Imagination" in Dresden
(2023)This thesis is exploring the special characteristics of art exhibitions in a cultural tourism context. The focus is to identify the success factors of art exhibitions concentrating on different examples from literature. ... -
Towards new museum services: developing B2B Services for Finland's New Museum of Architecture and Design by Identifying Customer Expectations
(2024)Finland's New Museum of architecture and design is currently being planned for Helsinki. The museum's international, open design competition is running from April 2024, and the competition winner will be announced in ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad














