Theseus - Selaus asiasanan mukaan "role-playing games"
Viitteet 1-9 / 9
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Combat hit detection system for 3D action role-playing games in Unity
(2022)Tämän opinnäytetyön tavoitteena oli luoda Unity-pelimoottoriin taisteluiskujen osumantunnistusjärjestelmä, jota voidaan käyttää 3D-toimintaroolipeleissä. Työssä tutkittiin myös pelimekaniikkoja, jotka vaativat toimiakseen ... -
Creating a system-agnostic roleplaying game module
(2024)Opinnäytetyön aiheena on yleispätevän roolipeli seikkailun luominen ja sen pelitestaaminen, sekä pelaajien mieltymysten profilointi. -
Designing a CO-OP board game targeted for girls : project: Magical Kingoms
(2022)This thesis studies the various aspects of tabletop game creation which should be taken into consideration when designing for children. It highlights some of the phases that occurred during the creation of an early viable ... -
Designing a game character costume concept for a medieval fantasy setting
(2023)The main objective of this thesis was to examine what to take into consideration when designing a costume concept for a character belonging to a medieval fantasy setting. The topic has been researched by examining ... -
Designing and implementing an interaction and dialogue system for a VR RPG
(2023)Dialogue and interaction with non-playable characters (NPCs) in video games is a powerful means of conveying the feelings of the characters and telling the story of the game to the player. The purpose of the thesis was to ... -
Epätyypillisen antagonistin luonti seikkailupelille
(2023)Creating character concepts for games poses a challenge as the internal aspects of a character shape the visuals more than is apparent. This thesis investigates aspects that go into character design within the framework ... -
How to create a successful video game : case: The Last of Us series
(2022)The primary objective of this thesis was to find out the elements that a successful video game has. The purpose was to understand four elements: gameplay, character development, storytelling, and marketing in the process ... -
Next generation of NPC dialogue: creating responsive NPCs (Non-Player Characters) with Retrieval-Augmented Generation and real-time player data
(2024)Suurten kielimallien (LLM), Retrieval-Augmented Generation (RAG) -tekniikan ja reaaliaikaisten pelaajatapahtumien integrointia ei-pelaajahahmojen (NPC) kehittämisessä videopeleissä tutkittiin parantaakseen dialogien ... -
The psychological effects of video games : How game design influences players and buyer decisions
(2021)Video games have evolved significantly during the last decades. What once were simple interactive applications that filled the arcade halls and then came to home computers and entertainment systems, are now the highest ...








