Theseus - Selaus asiasanan mukaan "virtual reality"
Viitteet 1-20 / 133
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3D animation in VR software : CB-Safe project
(2021)The goal of the thesis was to instruct the creation of animated 3d-characters to a Virtual Reality -environment for the future development of CB-Safe project. It was explained what Virtual Reality means, what its good and ... -
3D Interior environment optimization for VR
(2022)In this thesis, the primary question was to determine if Level of Details (LODs) were optimizing the performance of the VR platform inside Unity. The secondary question was to find other optimization methods and study how ... -
A comparative study of hand tracking in a VR environment
(2020)Virtuaalitodellisuus (Virtual Reality) on nopeasti kasvava ala peliteollisuudessa, jossa nykyään keskitytään viihdepelaamisen lisäksi myös simulaatio- ja koulutusohjelmistoihin. Perinteisesti näitä ohjelmistoja kontrolloidaan ... -
A comparative study of virtual reality hand-tracking and controllers
(2022)In recent years the popularity of virtual reality has grown immensely and with it have come some interesting technologies such as hand-tracking. Even though the virtual reality genre is still dominated by the standard input ... -
A proposed framework for designing an online based (E-learning) Work Integrated Learning (WIL) module for the Diploma in Biotechnology
(2021)Current Work Integrated Learning (WIL) programmes at the Tshwane University of Technology (TUT), for Biotechnology Diploma students is based on students being appointed at companies that are relevant to their training. ... -
Accessibility simulator in VR-environment
(2019)Accessibility requirements are often met on paper but in practice, some problems may still occur. The purpose of this thesis was to create a simulator, that allows testing different environments accessibility issues in ... -
Adding Online Event Features into Traditional Events
(2021)The aim of this thesis is to identify the features that are needed when adding online event elements into a traditional event. Finding solutions on how to develop traditional events into concepts that is heldable even when ...Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad -
Affordance Theory in XR Design : A Designer’s Perspective
(2024)This thesis explores the application of Affordance Theory in creating virtual learning environments, particularly in the context of the Agile XR project. The author, an experienced spatial designer with a decade and a half ... -
An AR installation 'The World of Light' as a case study
(2021)Hallucinations are believed to be as old as the human’s brain. Usually, modern people relate to hallucinations in drugs or mental illness. Modern man may not think how great impact hallucinations have had on arts, religions, ... -
An investigation on designing sustainable art exhibitions : The “Aerial Roots” hybrid exhibition as a study case
(2022)Since the COVID-19 pandemic started, the interplay between art and technology changed and brought new ways of imagining the future of visual art. This study aimed to find alternative ways of producing art exhibitions, ... -
Analyzing behavioural and experiential player data of a VR-simulation : case VirPa
(2020)VirPa on virtuaalitodellisuudessa toteutettu hyötypeli joka simuloi tulipalotilannetta toimistoympäristössä. Simulaatiota testautettiin eri väestöryhmillä, ja kokonaisuudessa testeihin osallistui 169 henkilöä. Testin ... -
Application of a generic control system for multi-scenario simulation in VR training
(2020)Due to the falling cost of hardware and the growing popularity of the technology, companies and institutions worldwide are becoming increasingly aware of the potential of using Virtual Reality (VR) as an integral part of ... -
Application of Virtual Reality in Construction Management and Control
(2020)During the last decades, the construction industry became more complex and informative, especially in the megastructure projects in a crushing environment. It is not easy in the construction industry to optimize time, cost, ... -
Applications of Virtual Reality in Industrial Repair and Maintenance
Proceedings of the International Conference on Industrial Engineering and Operations Management (IEOM, 2018) -
Artificial Intelligence as a game asset creation tool
(2023)Artificial Intelligence (AI) has developed rapidly in recent years, and its use in game development has become increasingly common. The aim of this thesis was to investigate the potential of free AI-based generators in the ... -
Artificial intelligence in nursing education : a descriptive literature review of the evidence
(2024)In the evolving landscape of nursing education, the integration of artificial Intelligence (AI) stands as a transformative force, yet literature addressing its implications, particularly in the Finnish context, remains ... -
Assessing the value of early user experience testing in VR games
(2019)Despite the recent growth of market share of Virtual Reality (VR) gaming due to VR headsets price reduction, game companies are still facing a few obstacles related to VR games design and development. One of them is the ... -
Bringing light art in digital immersive environment : through the lens of artistic research
(2023)The thesis presents the artistic research project that began alongside my artistic practice and was further developed in reflective collaboration with Tomi Humalisto and Nanni Vapaavuori. The approach used to conduct the ... -
Change in business events’ consumer trends due to the SARS-CoV-2 pandemic.
(2021)The SARS-CoV-2 pandemic affected ticket purchasing trends both offline and online in a negative way worldwide. How people attend events has changed, and businesses need to adapt a swift transition to post-covid event ... -
Collaborative Learning Experiences in Virtual Environments : A Guidebook for Teachers
Publications of Metropolia UAS. OIVA-series (Metropolia University of Applied Sciences, 2024)This guidebook supports teachers who would like to learn how to use XR technologies in distance learning lessons. It will give you an understanding of why to use VR as well as guide you in the onboarding process and in ...


















