Haku
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Implementing OPC UA server into embedded device
(2023)
The purpose of this final year project was to explore the possibilities of the Open Platform Communications Unified Architecture standard and the best practices on how to integrate it into the case company’s X-MET analyzer ...
Developing an Intra-program Messaging Utility in C++
(2023)
This project was carried out on behalf of a telecommunication company. The aim of the project was to create a C++ library for the purpose of supporting a publish-subscribe programming style within one of their programs. ...
WebAssembly for Backend Process Development
(2023)
The purpose of this thesis was to investigate the fundamental features of Wasm, and its runtime environments called Wasmtime and Wasmedge. The case company for this thesis was Nokia, one of the leading telecommunications ...
The Potential of Unreal Engine 5 in Game Development: Exploring the Capabilities of the Unreal Engine
(2023)
Independent game developers are challenged to develop high-quality games that can compete in the market as the demand for interactive and visually stunning games continues to grow. With a powerful toolkit and intuitive ...
Developing a game using DirectX11
(2022)
In recent times, game development has become more accessible than ever. Thanks to the groundbreaking breakthroughs and evolutions of commercial game engines, nowadays, anyone with a computer, even a laptop, can build a ...
Binary data serialization of CAD 2D drawings: Optimized file format with FlatBuffers serialization library for presenting data
(2023)
Tekla Structures uses TrimBim file format for transferring serialized data. This file format is optimized for the 3D model data. However, the same file format is used for 2D drawings, and, while the format functions ...
Running native code in the browser using WebAssembly : demonstration
(2023)
This thesis aims to demonstrate the potential of WebAssembly as a powerful tool for developing web applications with native code. The thesis provides an overview of WebAssembly and its predecessor technologies and showcases ...
MotiQ Path construction using IMU measurements
(2024)
This thesis primarily centered on the development of a mobile application utilizing the Qt application framework. It also involved developing software for the Movesense sensor using C++ programming language. The goal was ...
Real-time pitch correction in C++
(2024)
This paper presents an implementation approach for real-time pitch correction in mon-ophonic digital audio using C++. The described approach is based on the original, now expired Auto-Tune patent filed in 1998 by Harold ...








